The presentation is very clean and the idea is cool, but I feel like a lot of balancing changes need to be done (if I understood the game correctly). I didn't get much attack dice in my few tries and couldn't even beat the first enemy. All in all it feels like the game is full of the type of randomness where you never feel like you're in control and always at the mercy of what the merchant offers. I think actually rolling the dice during your turn should probably have stronger effects, since know even if going for a big combo turn playing half of my inventory in a single turn doesn't really do that much.
Viewing post in Journey of the Dice jam comments
Hey skerys! Thank you very much for your extensive feedback. Our latest build has already fixed a lot of balancing issues. The game is indeed full of randomness but we want to add way more dice with their own (more stronger) effects and together with the balancing that leads to more control in the players hand, even though it is random. We are still really happy with what we achieved in the 48 hours period. :)