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A jam submission

Risk of GhostsView game page

How far can you go?
Submitted by MayDayGames — 6 hours, 8 minutes before the deadline
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Risk of Ghosts's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#19112.8913.000
Presentation#22663.0393.154
Overall#23572.9163.026
Creativity#28902.8172.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll of the dice both literally to determine difficulty and figuratively in choosing your risk

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Cool game, well done :)

Submitted

I understand you mentioned that you weren't done, but I have to say, of all the games I was assigned to review, this one was my favorite. As others have said, the same spawn point lead to easier gameplay, but it was fun and cute overall. Thanks for the game!

Submitted

I like the variation in each wave but with them all spawning from the same places it somewhat lessens the difficulty. 

this is a cool game! the randomness mechanic was really fun it creates good replay ability. I think the player was a bit slow tho. Great Game Overall =D

Developer(+1)

Thanks! I was planning to make powerups but... well I may have overscoped lol.

Submitted

I really like the option to risk the gold  that is offered when you finish a wave.  Also, I like the fact that even if you do get a  hard roll before a wave, it isnt too hard to win. Good job!

Developer

Thank you :)

Submitted

It's really fun to enter a level not knowing how easy or difficult it'll be based on the dice. Lots of fun! Great job :)

Developer

Thank you :)

Submitted

I like how the statistics were randomly chosen. Game is easy and I encountered one bug - last enemy *disappeared* (like ghosts tend to) (sorry for my poor English xD)

Developer

They still get weirdly stuck in a corner yeah, I didn't have time to fix that unfortunately xD. Thanks!