Play game
Killer with Dices's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1251 | 3.500 | 3.500 |
Overall | #2429 | 2.889 | 2.889 |
Creativity | #2674 | 2.889 | 2.889 |
Enjoyment | #3557 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to throw dices on enamies. Fun and easy
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
It feels and looks good, audio syncs very well with gameplay and art style, and the concept is interesting! I want to play more!
Cool art, really juicy polish. Nice work!
Thanks!
Good player character movement, although the combat took a while without really any input. The last level was fun because it was actually challenging and was pretty unique.
Thanks for playing the game. To be honest, I didn't expect that everyone will like this level haha
Interesting concept. Would love to see how the combat could be further developed, and how the arc of the dice throw could be implemented in more "puzzle" type levels like that last one (because that was actually really fun). Nice work!
Thank you for your feedback! I will try to create more levels like this in the future :)
Hi Bebek, congrats on your submission. I can see the core concept you're showcasing as a strong implementation of the theme and it made me imagine how much can it be more interesting on a future update: adding different types of dice and enemies that can throw dice too to make it more dynamic.
PD: The last level is insane (in a good way).
Hi! I'm glad you liked it. I like your idea on different types of dice. I will try to add them in the future (:
The concept is interesting. I think the gameplay could be made a bit more interesting if the enemies chased the player around or something like that. Good job!
I planned to do it on level 3, but I ran out of time.
Simple yet interesting to play. Timer adds challenge as well as uncontrolled dice throws. I liked the animation of dice roll at first, but after some time it gets annoying :( I think animation could be speed up and make dice smaller. Nice work :)
Thanks for the suggestion (:
There are a couple of bugs (as it is to be expected in a gamejam, nothing negative) but i dig the underlying idea, i can see how one could work on this foundation and expand it. In the third stage (i think) i somehow lost my die and couldn't equip it anymore. When the time elapsed and the stage reset it fixed itself, so not that big of a deal, just had to wait. Overall nice job, i like what you went for :)
Thanks for you comment! I found third stage bug today, it probably happens when you equip die standing behind enemy.