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A jam submission

DICE CAVE ADVENTUREView game page

Game was done for GMTK GameJam 2022. Was done by Shimp(music done by PillDrill)
Submitted by Shimp — 5 hours, 40 minutes before the deadline
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DICE CAVE ADVENTURE's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#16193.0303.030
Creativity#22313.0613.061
Overall#23202.9292.929
Presentation#30202.6972.697

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Main character is a dice, he rolls, also depending on his rolling his jump changes, also puzzle door opened with dice, also enemy uses dice also its in the name.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

Great Game! Great Idea! But I didn't notice what the purple things were actually doing. I also saw that it speed my jump up. I'm not quite sure whether this is a bug or a feature.

Submitted(+1)

that falling fire is OP lol i really liked how you added like bonus stuff around the levels to collect. that giant platforming section got the best of me tho.

Submitted(+1)

That falling fireball is pretty frightening!!! 

Very cool idea and concept! The idea of the dice rolling changing numbers is pretty unique and something that could definitely be cool in a puzzle type game. I also like the idea of the dnd dice trying to mess you up in different ways. Not sure if I like it constantly following me around though... it put extra pressure and made some of the platforming/dodging tougher because it was always right there. I think it'd be cool if you pass by one and it gives you a temporary random effect.

Overall though very nice! Good job on this and great multiple uses of this years jam theme!!

Submitted(+1)

Really good job on this, not much too fault just some very minor things, I'll list it here

  • When your inputing a sprite in the import settings that appear dont use billinear, use point no filter, stops that blurryness happening :)
  • your movement is taking in the vertical axis, that isnt the best thing in a side scroller because if i hit the w or s you slow down drastically
  • On the gameplay side the dice roll jump thing is a realllyyyyy good idea i really like that, the dnd dice kinda ruins it because if your on like a 1 and the dnd dice is ontop of you on a platform, your kinda screwed and feel very out of control
Developer

I did my almost best. Time to sleep!

Viewing comments 5 to 1 of 25 · Previous page · First page