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A jam submission

CubeShakerView game page

Roguelike Procedural Generation
Submitted by MyNamesLex — 5 hours, 41 minutes before the deadline
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CubeShaker's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29342.5122.512
Overall#31792.6022.602
Creativity#32042.6832.683
Presentation#32232.6102.610

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Randomised Classes Based Off A Dice Roll And Randomised Levels Based Off Procedural Generation

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted(+1)

It was pretty interesting! Sometimes   the ladders would  be in a spot where they didn't help at all

Submitted(+1)

I think this concept of having the class be chosen for you is interesting, personally I think it might be more interesting to have the "randomness" (dice roll) else where as well and not just for choosing the class for the player.

(+1)

The procedural level generation and the randomised classes were cool, but I think it was held back by the ultimate goal being to find the strange totems. Sometimes, they would spawn on top of each other and next to me, and other times I would be stuck at the bottom of the level with the totem nowhere to be found. This goal forces the player to explore, although the levels were unfortunately quite boring since they got repetitive very quickly.

Submitted(+1)

I really like the concept, reminded me a bit of Dead Cells. The ladders were finicky and the sword was wasn't as fun to use, but overall I enjoyed it. Also you can moonwalk which is always a major +

Submitted(+1)

Sword fighting felt bad. But the random class idea is good. Could benefit of having more classes and changing them between levels.

Submitted(+1)

Good concept! I enjoy the idea of randomly assigned weapons. More polish would be great, but that's more of a post-jam suggestion. Good work!

Submitted(+1)

Nice game! Concept is interesting but doesn't feel complete enough. Still, with more polish and development time this can be a great game. Good job!

Submitted(+1)

Good game, probably could be extended with adding more classes, enemies, level variety. Hitting enemies doesn't really feel good with a sword, since they just get pushed away, but shooting is good. Liked it!

Submitted(+1)

I like the class generation concept

Submitted(+1)

A pretty nice game, with pretty sweet level generation for 48 hours!

Submitted(+1)

Apart from the glitchy animations and the sword not working its a decent game keep it up!!

Submitted (1 edit) (+1)

Finding the totems in some levels is way to easy, while it's too hard on some others (I sometimes spawned right next to it and in some others I didn't find it for 5 minutes). The sword is way to bad in comparison with the shooter, maybe some balancing would be great. Some visual representation of the dead zone is needed; I sometimes killed myself because I thought that was where I had to go.

Submitted(+1)

The music is a definite bop! Though the menus could be improved. I actually used this plat former pack in one of my other games its a good pack and shows decent presentation! id love to know what all the links in the credits mean though! Hmmm a font would've been cool to have but the tutorial is a nice touch that not al games have. I only seemed to be able to get a shooter or a sword user and the sword user didn't work very well but the shooter was very fun! overall this was a really cool unique game I cant wait to see what you do next!

Submitted(+1)

it was very odd

the sounds were low quality

bg was low quality the menu wasnt that cool

but i did like the mechanics!


Submitted(+1)

I love the concept - the idea of getting a random power up and having to use it to survive is really cool. If I were to offer constructive criticism, some more polish regarding the combat and movement system would go a long way. Some camera shake, positive feedback in combat, and particle effects would do wonders in making the game feel more juicy and fun to play!

Submitted(+1)

Cool game with some fun battle mechanics.  Music went well with the gameplay.  If I could offer any constructive criticism I would say some feedback from the enemies when they get hit would be nice.  Possibly some particle effects or something.  

Submitted(+1)

Cool game with some fun battle mechanics.  Music went well with the gameplay.  If I could offer any constructive criticism I would say some feedback from the enemies when they get hit would be nice.  Possibly some particle effects or something.  

Submitted(+1)

The sprites look really good.

Submitted(+1)

Pretty nice little game. 

Submitted(+1)

Cool game! I love the graphics!

Viewing comments 31 to 12 of 31 · Next page · Last page