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Dhafo

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A member registered Jun 10, 2020 · View creator page →

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Visuals are amazing but visibility suffers on some of the traps. The sound and music compliment the game perfectly! The game concept itself is one of the most unique concepts I've seen in the jam. I do however think the game is a bit too difficult in the way it's designed, as it just feels like a rage game once that thing starts chasing you, I had to stop playing a few levels after that.

man, if only i could get the licensing...

I may be a little bias cause I basically made the same game as you but...good job!!

Simple but effective game mechanic and great polish. I do think it lasts a little bit too long without introducing anything new near the end.

The game is really fun and visually appealing but my god that boss has so much health I was not able to beat it. Only big complaint from me is that sometimes the camera seemed to act strangely.

Cool I made it to the top! Was pretty fun! There were some minor physics bugs where I'd launch like crazy somewhere or keep dying when spawning but otherwise it was pretty polished. Only other thing I'd comment on was that the music felt slightly out of place imo as everything else was so immersive. Like I said, was really fun and definitely one of my faves!

YAAAY! There's been a lot of these but this one did pretty well, while I started the levels a bit overwhelmed especially later in the game, but the puzzles were actually quite balanced in difficulty and it was challenging for me but I never really got stuck or frustrated. 

Visually, there were moments when the smaller crystals blended in with the background sprites but otherwise it was a cute art style with great cohesiveness.

Only big thing that stood out to me as a dislike was the selection of sound effects. Probably a personal taste thing, but I really didn't like hearing the sounds that play when I scaled up and down.

Really well polished version of this idea, both in presentation and mechanics.  I don't really have any complaints!

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That was pretty fun, only complaint is the effect that plays when zooming and panning the camera, which feels a bit long if you play the game for longer period of time it can start to feel a bit tedious. Outside of that, I think the style was nice and it felt quite polished!

Excited for the update you mentioned as right now the game looks interesting but I have 0 clue as to what is going on!

Absolutely amazing game. There were obviously very minor parts that could use some work such as the dialogue (mainly the UI), but this was extremely well executed!

Really liked how well designed the levels felt, the way you introduced new mechanics and grew the complexity of puzzles slowly throughout the game.  I do think the character controller felt a bit floaty and was a bit difficult to get used to at first.  Also I should add, visually you did great! Love the use of the 2D lighting!

Outside of difficulty in getting the right size (which is entirely the point and I think the chaos adds to it), this game felt basically perfect first playthrough. Also I really loved the track on level 3, kept trying to make the perfect pipes to play it!

Yeah the camera thing is a good point, I was half lazy but also half expecting it to cause people to rush through the game way too fast and not slow down and look.

It was a bit tough since you don't necessarily know what exactly you are doing wrong at certain points but outside of that the game is really interesting. I think the step counter is a really great idea!

Alright well, fair enough. The voice acting really makes it 1000x funnier!

Cool doggo and game, ended up beating it. Glad you got your sleep! Really felt great when I finally was able to get to the Large size and kill the dragon. I think you guys did quite well in balancing the difficulty, although I will say the offbeat mechanic felt a bit confusing at first  but it ended up only being explored for a short time. 

Could be interesting to have some sort of voicelines/story in between all the dice throwing, as at the moment there's not much to do other than absorb the atmosphere! Speaking of which it is nicely done and I like the black and white filter you got going on. The cheat mechanic wasn't very clear to me if I activated it or not at first. But I ended up winning the game so I must have done something correctly! Great work!

Really love the sauce behind the game but it's just so frustratingly difficult. Had to give up early cause I was just not having fun anymore, probably a skill issue or just might just not be my type of game. Outside of that, it's an insanely visually appealing game, great work!

I like the art style, feels really polished, I also really like the sound effects!  IDK if it's just not the genre for me (or i'm not a streamer) but I think I know what you were going for but it still felt waaaaaay too hard. Looking at your playthrough I apparently barely got through the game before giving up (at the soccer ball).

A creative interpretation of the theme, while I enjoyed pondering what could fit with each person, apparently I was horrible at it! Not sure if there aren't enough clues or if it's intentional to promote multiple playthroughs, either way seems like something that would  be tough to execute in a jam. Regardless, I enjoyed the game and especially the nice art!

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Really cool game, reminds me of the days I played stuff like the Chzo Mythos. The mechanic where you can show people random pictures of stuff from previous cases was really enjoyable! Only complaint was that it was a bit difficult to figure out where each piece of evidence was (took me awhile to find that both the wallet and the first knife exist). Eventually I had to use your guide and got ending 4/4.  Outside of that, I loved the  presentation a lot!

Bit of a meme, but glad that we have this!

The game does seem pretty dry, wonder if they have any water over there?

The pauses in between voicelines are entirely intentional! Thanks for the feedback!

I had some difficulties figuring out some of the puzzles but thought it was a nice callback to retro games.  I like the concept, however I do feel like there are some minor changes I'd have liked, similar to others outlined by other people in the comments such as having 2 separate buttons to switch between modes and maybe binding the reset to a button other than space as that can get a bit confusing. Great work though!

Damn, tried really hard to get it correct but only got a 90, not sure if it's possible to get a perfect. 

I love the addition of their voices, and the visuals are great if a bit glitchy at times.

I found precise measuring a bit tricky but no idea if that's intended.

One issue I found that may just be a webgl build issue is that my cursor kept popping up like it was in the dialogue but I was just running around, it'd only clear back to normal if  i spoke to an npc again

all in all insanely good especially for 48 hrs!

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Really great game. Was a bit challenging to get the hang of with the control scheme at first but ended getting around 10k high score after around 10-15 mins of play? (honestly didn't time it)

I don't know if the sawblade should explode or something but it just seems like there's no real reason to ever care that it's the max size, honestly it's even kind of a good thing to keep it that high.

I like the special move addition, if I played even more  i feel like I'd eventually learn to take advantage of it more effectively but in my limited playthrough I tended to just use it as a panic heal button more than anything else.

Presentation was the typical Piggy affair, so can't comment on it too much other than well done!

Heavy on the presentation, looks great! IDK if i'm just really really unlucky but I kept getting bugs like my player disappearing into portals, the player/boxes being too big to actually push into the portal, and i'm pretty sure there was one time the box came out the wrong side of the portal. 

Granted with the addition of a reset button this was largely negated, but these kinds of glitches seem to happen to me a lot. Other than that, the actual game feel is very polished. Only other thing I would say is the music feels a bit loud. However, you guys did a great job!

Wow  yeah, I think the alternative input would have been a great idea. Even to just slow people down a bit who seem to have been trying to speed-run the game and hurting themselves! 

I actually thought about adding some friends but I didn't want it to be too like a normal clicker game, where you are just ravenously trying to make the number go up! I thought that by being by yourself and slowly building the ladder, it kind of adds to the mood.

Yes, please drink your milk! Together, we can reach heaven!

Another saucy Yollie game. This HAS to win top 100 at least! LOL Honestly the only thing I can say is that last level really was waay too long I think.

A very cute looking puzzle game, the mechanic is cool but I felt like I got soft-locked a bit too many times.  Great work tho!

Thought the idea was neat and enjoyed how you had an incentive to be at a certain size during the level and could have little skips! 

Honestly was a little confused as I just kept collecting apples (only later realized I had to go through the door), also I "died" but never ended up actually losing.  Really cool to make this in pygame tho and the game has cute visuals!

I died at least 3 times immediately bumping into the strongest enemy in the game (at least from what I've seen), otherwise I wandered around aimlessly until I found a weak enough enemy. To solve both problems, I'd suggest adding some kind of arrow/obj that keeps sending you towards an enemy approximately your level (total sum of the currencies you've collected so far?), with the game becoming bounty hunting these guys while avoiding "the bigger fish". 

The idea and visuals are quite nice however and there's absolutely nothing to complain about. All in all, great effort!

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OK so first of all, you win when it comes to  presentation.  The only thing I could think of to really elevate it is some voice acting in those story parts.  While admittedly a bit simplistic gameplay-wise, I think it actually serves the game and wouldn't consider it a downside. However, I will say I did get stuck at the beginning,  with all the different props on the map, the thing I had to interact with wasn't that obvious.

With the amount of waiting and the unforgiving nature of the game, it desperately requires checkpoints.  Ended up giving up on lvl 3 mainly due to having to replay the entire game to get another try.  Appreciate the inclusion of an intro cutscene!

I have to say that intro animation was goated. Game itself is also great, although I feel like having to push the buttons breaks the pace a bit too much. The layers of instruments slowly stacking was also very satisfying. Generally, y'all absolutely nailed it when it comes to presentation!