Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Deathcap DungeonView game page

A Tempo-Based Deck-builder Roguelike
Submitted by buggy games, Fourbius — 1 hour, 51 minutes before the deadline
Add to collection

Play game

Deathcap Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29922.4943.111
Presentation#35092.4943.111
Overall#36092.4353.037
Creativity#40562.3162.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every round, the energy in the dungeon changes, empowering a subset of your options. As the game is tempo driven, this seemingly innocuous roll of the dice can lead to massive swings in strategy.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was a slick card battler. I love those crusty pixels and dirty synth tracks, a solid aesthetic all-around.  I was super surprised at the deep systems and mechanics you were able to work into the game - status effects, cards with multiple levels, several enemy types and behaviors.

I'm going to give you the benefit of the doubt and assume you were able to create all of this in the 48 hours of the jam, but I would have an easier time believing it if there were some kind of dice-related cards or enemies. I'm going to assume the "Dice" is the sun/moon random chance (are there 6 of them?) and if so, cool!

You did a great job with this! I had a lot of fun crawling through this shroomy dungeon until it started getting pretty difficult. It was hard to avoid using all my cards in the first turn haha

Submitted(+1)

SlayTheShroom.exe

Very well done! I was impressed by the amount of enemies / cards for a 48 hour timeframe. Major props on that front!

I didn't really understand the impact of the "energy", mainly because it wasn't drawn out or explained to me.

Submitted(+1)

Really fun game, enjoyed the unique twist of the day/night cycle upgrading your cards

Developer (1 edit)

Thanks for giving it a go

Submitted(+1)

Seemed cool but was hard to understand what to do and how ressources worked. What does the difference in time of day do?

Developer

Thanks for checking out the game! If the time of day lines up with the icon on your card it will be phased up by 1 for that turn.