Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

buggy games

128
Posts
2
Followers
1
Following
A member registered Jul 09, 2022 · View creator page →

Creator of

Recent community posts

Great art and music, a real cozy vibe.

Great game, some interesting puzzles in there with some very satisfying solves.

Also, it's a little thing but the background animation really improved the aesthetic.

A great idea, really elegant in its simplicity. Reminds of me Suika Game in how it starts of simple but gets very tricky the further you get.

With a game like this, I'd like to have a point goal built in so that I can feel like I know when I've "Beaten" it.
Another idea if you were to take the game further would be to build in a reward for placing a piece in a more difficult way could add some more depth without affecting the complexity.

Overall, I really liked it, great job!

Great game and really well executed! I played through the first few waves without realising you could move haha

Some very nice puzzles in there. 

You do a really good job of setting up the traps in the default approach, there's some really good puzzle fundamentals on show here.

Great visuals, music, and overall vibe.
An introduction level that guided me a bit more would have helped at lot at the start, but once I figured out how the scale mechanic worked I really enjoyed it.

A great little block pusher.
Nice job!

What a fantastic concept!
I would be very interested in seeing this concept built out into a full game.

A very interesting concept. It feels more like a problem solver than a puzzle, you feel quite in control of your solution as you make it.
Great work!

What a great idea, and some very nice polish!
I think a version of this where feature blocks that partially fit are still implemented, but implemented with bugs would be a great thing to explore if you wanted to take the idea further in the future.

What a cracker of a game! I appreciate the accessibility in the save points and minimal control scheme.
Great Job!

Hey all,

The softlock checker has some quirky logic and isn't 100% accurate, if you find a softlock the game misses, give yourself a big ol' pat on the back.

There's also one way you can trick the softlock checker into thinking you've won even though you haven't. Bonus points if you figure that one out!

Thanks again for giving it a play.

What a fun idea. I really liked the levels with multiple platforms to control.

Great game and nicely polished with the sounds and feel.

Really charming and fun game. Took me a while to realise I could change the course while they are navigating it haha. Great game overall.

Wow, I really enjoyed this game. The rewind is done really well and it feels so good to kill multiple with a single bullet. Well done!

thank you!!

thanks for the feedback and I'm glad you enjoyed it

(1 edit)

thanks for giving it a go! I agree a bit of balance could have made a big difference 

aww thank you!!! I'm glad you enjoyed the style of the game, we had a rocky start with that haha

thanks for the kind words!! I'm glad you enjoyed it

thanks for giving it a go

that's a great idea for balancing to force them to conquer each lane. Thanks for the feedback 

I'm glad you enjoy the concept!!

hahaha! If taking down a death star isn't redeeming for them then I don't know what will!

thanks for taking the time and I'm glad you enjoyed it 😊 

Great work, I enjoyed the initial gameplay loop. I wish there were some variable to mix up the gameplay a tad.

I like the idea, well done guys. It was a bit of a pain trying to construct things but you did really well.

Love the thought and effort that went into this! One thing I found weird is that there's a sprint button, is there a reason we can't always move at that speed? Overall, really good concept and great execution!

Well done on the concept. I think there's a lot of interesting directions something like this can go. Well done overall.

Great game, had some fun swapping around.

Fantastic haha. I almost wanted to catch balls so I could hear the 'Noooo' over and over. Well done!

Great game overall. Still unsure of how the controls are supposed to work or if I was doing it correctly

I enjoyed it! As time went on I was able to get more reactions out of the person haha. Great overall concept and execution!

Love the polish you've put on this game and overall it's solid already. I found that the tutorial didn't actually teach me how to play, I was confused by the end of the tutorial haha. Maybe you need to pass the tutorial by completing tasks.

Great work on the game. There was something about the jumping that felt off. Like there was a delay? Otherwise I really enjoyed it.

Nice looking game and very easy to pick up. I wish there was another element to the gameplay. Overall well done.

Wow, well done using the complexity of chess pieces for towers attacks. A speed up button would help with some of the waiting on the levels. Overall I love the concept, good job.

Really well done game. I love that one of the clouds is shaped like a fish! Love the little details here, great work.

I love the challenging aspect of move one direction but coordinate firing in another direction. And you captured it perfectly here. I can see myself wanting to 'master' this mechanic haha.