Play horrifying masterpiece
Bean or Bust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3883 | 2.150 | 2.231 |
Overall | #4762 | 1.952 | 2.026 |
Creativity | #4924 | 1.927 | 2.000 |
Presentation | #5069 | 1.779 | 1.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Well, Random dungeons and powerups... awfully unfair.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice. It was fun to explore.
I found sometimes the character would move to the next screen but the camera wouldn't follow so I was stuck looking at an empty room! This twice happened after I'd gone into a new room and seen spikes right in front of me so I quickly backed-off but then accidentally went back into the first room, so I went straight back into the spikes room the camera wouldn't follow. Maybe it's something to do with two room transitions in quick succession.
Having the projectile speed a lot higher from the outset would be good.
I, I noticed that particular bug. It was because I was using Unity.OnTriggerEnter2D which is a quick but flawed solution to the camera movement. It was on my list to do but I over scoped.
THIS IS BINDING OF ISAAC CLONE!!1!11!1!1! Sweet game, cool beans. Thought the projectile was a bit slow and it's limited range was annoying at times.
Agreed.
You made a procedural dungeon. Cool! But some of the rooms double up on each other.
they do? I spent so long trying to fix that and I thought I succeeded.
it was pretty fun! cool dungeon generation