I'm in the same boat. It says "You own this game" but when I follow the download link it just says "Nothing is available for download yet." I appreciate that it's only chapter 1 and not the full game, but can you please let me know how/when I can access the download?
Thank you :)
cakemonitor
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I've not seen a sokoban + snake combination before, so that was good, and the puzzles were engaging and fun. When one of the snake levels got difficult I wanted the option to go back and retry the sokoban part as I think if I did that in fewer steps the snake phase would be easier(?). But anyway - good job, this is a great entry.
Nice. It was fun to explore.
I found sometimes the character would move to the next screen but the camera wouldn't follow so I was stuck looking at an empty room! This twice happened after I'd gone into a new room and seen spikes right in front of me so I quickly backed-off but then accidentally went back into the first room, so I went straight back into the spikes room the camera wouldn't follow. Maybe it's something to do with two room transitions in quick succession.
Having the projectile speed a lot higher from the outset would be good.
Huh, that mouse capture issue is weird. It was a last-minute addition because I'd been capturing the mouse on start-up while testing on desktop, but then I learned mouse capture has to be handled differently for HTML5 (see 'Full screen and mouse capture' here). Essentially, you cannot just capture the mouse whenever you like, but instead it has to happen in response to an input event, e.g. a click. So I now have the following code:
public override void _UnhandledInput(InputEvent @event) { var click = @event as InputEventMouseButton; if (click != null) { Input.SetMouseMode(Input.MouseMode.Captured); } var e = @event as InputEventMouseMotion; if (e == null) return; RotateY(-e.Relative.x * turnSpeed); float deltaPitch = -e.Relative.y * turnSpeed; if (_pitch + deltaPitch > 1.5f || _pitch + deltaPitch < -1.5f) return; _pitch += deltaPitch; _camera.RotateX(deltaPitch); }
My last-minute change was adding the first 5 lines inside this function i.e. relating to `var click` and `SetMouseMode`. It works fine on desktop and I cannot see a reason why this change should cause issues with slowly drifting rotation.
After your post I tested it for myself but in my case the view slowly rotates downwards (instead of to the right as you found) - but only when the mouse is captured and only intermittently.
If anyone has an explanation for why there's an inconsistent rotational drift but only in HTML5 and only after capturing the mouse, then I'd love to hear it!
Thanks for the review by the way! :)
This was a lot of fun. Thanks!
Please consider adding a Linux build. it was a faff to get the Windows version running under Linux.
In the same way that you have rough placeholder art in the menus, it would be great to have some rough placeholder sound effects, e.g. from BFXR. I think this would add a lot to the game.
I 'cheesed' a couple of the levels and then felt confident it wasn't the intended solution so I went back and re-did them. The final level in particular had me stuck for quite a while.
I'd love to add spoiler-text here, but itch.io doesn't support it yet so instead I've encoded it in rot13, it can be easily decoded via copy-and-paste over at rot13.com ...
Gur svefg guerr yriryf ner dhvgr rnfl naq gurl grnpu gur cynlre nobhg fraqvat gur zntarg guebhtu n fjvat-qbbe juvyr gur cynlre fgnlf oruvaq. Gur arkg gjb yriryf ner n ovg uneqre naq gur cynlre jvyy yvxryl fcraq zber gvzr ba gurfr, ohg gurl qb abg erdhver gur zrpunavp gnhtug rneyvre. Gur svany yriry vf uneqrfg bs nyy naq vg erdhverf gung rneyl zrpunavp ohg ol guvf cbvag vg vf ab ybatre serfu va gur cynlre'f urnq. V guvax vs gur svany yriry jnf cynlrq vzzrqvngryl nsgre gur svefg guerr vg jbhyq or rnfvre. Fb creuncf zber sberfunqbjvat bs gur erdhverq zrpunavp jbhyq uryc. Nyfb, nf na rneyl-tnzr chmmyr, creuncf zbir gur fjvat-qbbe bar havg gb gur yrsg gb znxr gur oneevre n yvggyr zber boivbhf gb ortvaaref.
Thanks again, keep up the great work!