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Seeded Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3964 | 2.362 | 3.125 |
Presentation | #4236 | 2.173 | 2.875 |
Overall | #4301 | 2.142 | 2.833 |
Enjoyment | #4554 | 1.890 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses seeded random number generators. This way dice rolls aren't so random anymore and you can strategise your next fight.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Saving the seeds was a neat idea and a nice way to mitigate randomness, but I didn't ever find a use for it. The game is a bit too fast to be able to react to something like that. Teleporting backwards is pretty good, so I would spam Q until I got 1-3, then teleport to reroll.
With a bit more variation on the core idea, this could be a pretty fun dungeon crawler/roguelike.
Great presentation, the controls are pretty hard to use. There is a lot to track when you're playing
Movement, for instance, is an unconventional implementation so I have to actually think about moving rather than using my previous game knowledge to move around while instead focusing on the other new gameplay elements.
Overall very cool idea! Please check out and rate my game if you get a chance!
I love this idea! I had a little trouble getting used to the controls but I love being able to see which dice rolls are gonna come up next and switch between them! amazing job!
This is a superb concept - trying to quickly check the values each seed would give me and work out which to use and how best to use it whilst also scrambling to avoid enemies led to a very fast and frenetic gameplay loop which I really enjoyed.
I did find it hard to aim - I struggled to turn to face enemies to cast spells without taking damage, even when enemies were slowed. I feel like WASD/Arrow keys and mouse to aim would have worked better for me, although could easily be a skill issue on my part.