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Tile Trap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3123 | 2.714 | 2.714 |
Overall | #3974 | 2.286 | 2.286 |
Presentation | #4286 | 2.143 | 2.143 |
Enjoyment | #4290 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Dice is used to control player movement on the grid
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Yeah I noticed that the game was not working the way i wanted it to midway through making it! Prototyping!! :) Yes the enemy's are supposed to fall through the cracks.
Great job for your first jam! I think it feels a little unfair to move a random distance without knowing the results of the roll before hand.
Yeah I agree, thanks for the reply and positive feedback! :)
I ran out of time to change most of the stuff as I kinda changed projects midway through the jam! whoops :)
Good work for the first game jam! I experinced complete game mechanisms! If u want to improve the experience I think u can try narrowing down the arena and give clear visual representation by clearifying: the player is done moving/ needs to set a trap now/ should end ur turn now/ it's ur turn now... Good work&keep on!
Thanks for the reply. I really wanted to add that to the game, but I ended up swapping projects midway through. I might polish it off a bit for learning's sake and all your ideas to make it better are a great help! Thanks :)
Good job! I think you have a good base idea. would love to see this developed into more action packed game :)
Thanks for the reply. I totally agree i wanted to make it feel more alive with particle effects and all that i just ran out of time :(.