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Soul Bandit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4408 | 2.167 | 2.167 |
Presentation | #4408 | 2.083 | 2.083 |
Enjoyment | #4425 | 1.958 | 1.958 |
Overall | #4475 | 2.069 | 2.069 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The whole games takes place in a slot machine, with buttons and levers. Dice and slot machines are both based on luck.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
There's a visual bug where you can drag the health bar to change it.
So many questions in my mind after playing this, why a chicken is throwing dollars to lemons etc haha, well done if that's your first game, keep it up! ^^
Hey, for a first game it's not bad! The gameplay is there, though a little simplistic, there's even particle effects, animations and music!
The only thing that's missing here is some depth, this is a nice prototype/proof of concept, now all is left to do is built upon that ;)
Why is it called soul bandit?
At the beginning when I had chosen the name, I wanted the game to have a mechanic where after you died you would roll some dices and have a chance at revival, but had no idea how to implement it and kind of run out of time. After that, I didn't really bother changing the name.
It's easy to see you've put a lot of effort into making everything as close as possible to what you had in mind. Unfortunately some things were unclear... I didn't quite get what the lever did or what was the overall purpose of the game.
Maybe next time you could explain to the player everything they need to know!
In any case, I'm sure you learned a lot of new thing with this game jam! Good luck!!! :D
Thanks a lot, I wasn't expecting such good feedback.