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A jam submission

Roll to D'(j)IceView game page

Multiplayer platformer with a twist
Submitted by rT heLLcerberus — 2 hours, 18 minutes before the deadline
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Roll to D'(j)Ice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#34362.5942.692
Enjoyment#34892.2982.385
Overall#36502.4212.513
Presentation#37622.3722.462

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The dice are rolled to decide the world and player movement for the platformer. And also the D(j)Ice is jamming in the bottom right corner.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Pretty fun platforming! I didn't have a second player with me but it seems like a cool versus game and it's still fun and chaotic with only one player. Though some of the move sets felt way better than others: for exaple the dash is just not very useful in the world so it has a big disadvantage, and the jumping felt very buggy as well, especially for player 2, but other than that it's a pretty fun game!

Submitted(+1)

Seems like a funny versus game, BUT I think jumping from moving platforms is broken... The characters just won't jump.

Also, nice DJ. :D

So I'm not sure if I understand the goal of the game. Was it to collect the bits for a high score? If so I think this game needed a better win condition. The camera and level generation was the best part but there wasn't much else here. The mascot being a dice DJ seemed like a way to shoehorn dice into the theme without making it really about dice. 

Developer

Hey, thanks for playing our game! Yes for sure there were Ts to cross and some Is to dot to actually have the game have everything that we had planned for, but in the end our scope ended up being so big with so little time :D

It was our first time doing everything, even working on unity so it was a learning curve but we agree with your input :D

DJ Ice was just a pun that we HAD to have in the game, but the main dice rolling part was before you play the level when rolling the dice determines the ability each player gets to make the crossing the world easier but when you roll again to set the attributes for the world, its meant to provide a natural obstacle.

So I'm not sure if I understand the goal of the game. Was it to collect the bits for a high score? If so I think this game needed a better win condition. The camera and level generation was the best part but there wasn't much else here. The mascot being a dice DJ seemed like a way to shoehorn dice into the theme without making it really about dice.