Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wushy

76
Posts
21
Followers
A member registered Mar 02, 2020 · View creator page →

Creator of

Recent community posts

Thank you for playing and the praise! :D

Thank you for playing! :D

Thanks for checking it out! :D

Thanks for playing! We will try to add multiplayer if we can. :D

Thanks for playing and for the feedback! Will try to build upon the mechanics further. :D

Thanks a lot for playing! :D

Thanks for checking it out! ;D

Thank you for playing and thanks for the praise! :D

Thanks for playing! I agree the start can be rough, but the A.I. is very basic and I wanted to give them a bit of a head start haha. :D

Thanks so much for playing! And thanks for the kind words! :D

This is amazing! Doesn't look like much on the screenshot but the gameplay is great. Once it clicks it just clicks. If you could somehow allow the player to pause between the waves to re-arrange the cubes inside the weapon it would bring it to the next level. Very enjoyable in it's current state either way! Good job dude. :D

Superbly executed! Fits the jam really well and is super fun to play, art is crisp too! One thing I would maybe add is numbers under the available spaces for enemies just so you always see which number corresponds to which field. Right now when the board is somewhat empty, I found myself counting through invisible spaces to make sure I shoot the right monster. Just a tiny little polish thing I suppose.

Also screw the ranged tumor boys, holy crap! :D

This art is very nice. It has potential to grow into something more mechanically complex. Maybe adding extra dice to roll, like one for defense or maybe dodge chance dice. Just to spice it up a bit. Very satisfying nonetheless! :D

Interesting idea. It's a bit disorienting to read what is happening on the side and reacting at the same time. I guess you would want to focus the entire game on one screen and somehow display what the dice did somehow. Maybe after the jam you could shift from a text based approach to something more visual based to represent the events.

Oh boy, amazing sound effects! Cool idea, maybe with some more play testing you could adjust some of the random generations, sometimes I had to spawn so much stuff close together it was impossible to complete. Fun though and it fits the jam! :D

Very chill, I was expecting another match the face of the dice to complete the level, but thankfully it was not that. I think the ice mechanic could be introduced a bit earlier. Overall, very enjoyable! :D

This is fun! Visuals and music changing is a very nice touch. Surprisingly brutal at times, trying to land on the right side. Very enjoyable. :D

Thanks for playing! Glad you enjoyed it! :D

Thanks so much for the praise! Those ideas have been considered, but we ended up with pickups not respawning so getting a high roll near the back would make it easier to catch up because you don't have to dodge as much. :D

Underrated! Such a great idea for the jam theme. The ladder part is especially good. :D

Woah! The art style is amazing! Thankfully I read the instructions on how to play, it was fun! The art is so good, very nice! :D

Super cool art! Took some time to figure it out. Just needs some kind of tutorial to explain mechanics. Great idea overall! :D

So cute! Amazing visuals, very juicy! Basically a finished game, the mechanic is super solid. Nothing bad to say! :D

Very cool. Just needs some hit feedback for the juice!

Have you considered maybe showing what the enemy will do next for some strategic positioning while also praying to RNG to get the good attacks? Just a thought I had while playing. :D

Thank you for the praise! :D

Thanks so much for playing! Glad you enjoyed it! :D

Holy crap! This is a finished game right here! Fits the jam, fun to play, very polished for 48 hours! Incredible! :D

So cute! I love the style. That last room though... Sneaky! :D

Very cool idea! Super chill to play. The bloom is a little bit high, or maybe it's just the light being so bright, but some dice are so bright it's almost completely white. Other than that little complaint it's really well made! :D

Thanks for playing! Glad you enjoyed it. :D Some kind of boost mechanic sounds great, will definitely research something like this!

Thank you for playing! :D

Thanks so much for checking it out! Currently, all the obstacles are randomly generated, sometimes you can get long streaks where you can keep high rolls, sometimes not. I suppose it fits the random jam theme in this way. As far as map selection goes, it was only a last second implementation to give some visual variety, will definitely make some kind of level selection screen later on!

The art is cute and the music is banging! I think the reload mechanic could use some more depth if you want to expand on it. In it's current state your only option is to click reload over and over again until you get it. Maybe have different stages of reload based on your dice numbers, like getting ammo based on the combined roll count or getting more damaging shots if you roll same faces on both dice. Just an idea. :D

So cute! Visuals, sounds and music are great! I love that you throw cards, it feels like they fit the jam because they are usually associated with randomness. Also, can't believe I finally got to defeat MATH. :D

Came for the pizza, stayed for epic bug fights. As soon as you roll the dice you understand what to do, super good!

For some reason, I expected the double dice on number 2 to just double the dice permanently. Might be a fun idea to try adding more dice over time? Just an idea. :D

Thanks for playing! So glad you like it!

Thanks for playing! And thanks for the praise! :D

Hmm, maybe make the player touch as many chips on the table for them to count toward the score. Maybe have the chips the player touches light up so you can see them.

Another could be something like the game Katamari, where you pick chips up with your dice by rolling into them and then dropping them inside the marked zones for points.

Just some ideas that popped into my head. :D

Thanks so much for playing and thanks for the incredible praise! We plan on developing this idea further. :D

Thank you for playing! And yes, I feel your pain. :D