oh my god, I fully didn't get that you could choose the element when you spin the wheel, that would've made things a lot easier lol. I'm gonna be honest, I misread "press E to stop" as "press E to skip" (no idea how) and I thought pressing E just skipped the animation for rolling the wheel, thats definitely on me lol
Zye_3
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Really cool concept! I like the creative take on the theme. The fact that each one of the elements had a different puzzle obstacle to it was really cool to see, made progressing trough the levels a lot more interesting! Even though some of them were just... "purple"
Having to constantly re-spin to get what you want after you defeat all the wheel defenders did get a bit tedious. I wish instead of it being completely random, it still picked an element at random, but eventually made sure to land on all of them, I had to re-spin like 30 times on one level to get what I want... The levels were pretty well designed. Each one of them was a GAUNTLET to beat though, especially because of that elementalist wheel defender... damn he was ANNOYING. Each one of the levels probably took me more than 30 minutes to beat, and there was so many! Almost to the point where it didn't feel like a boss rush... (maybe im just bad though? i didn't really see anyone else struggling as much i was so maybe im actually just really bad lmao)
The bosses themselves weren't much easier either. I really liked the boss designs though, loved how chaotic the wheel made them sometimes, especially on the third phase of the wheel fight... what even was that... There was some really annoying stuff though, like if you got darkness or the water rising element at any point it made it basically impossible, and the warnings for the lightning on the second boss were practically useless because of how chaotic they were, like even if you stand in the safe areas most of the time they hit you. Overall though, the bosses are a really fun experience, great job on them!
The combat was nice, but most of the time didn't feel very good. There was such low invincibility frames that it was so easy to get stun locked by enemies, which just got very frustrating. Also, the attack animation too so long that it just doesn't very good to use. Apparently you have more iframes on easy mode? i don't think shouldn't be the case. The low iframes makes it more annoying, not harder. I think with just more invincibility frames and a faster attack the combat would feel a lot better! Other than that though, the character felt really nice to control, very responsive, especially liked the jumping and falling animations!
This was a really cool experience, beating the game genuinely felt like an accomplishment. I think I got the standard ending? I killed the wheel and a bunch of those mysterious figures watched me kneel to the king? I think? Definitely not replaying it to get a different ending though, I think I spent like 6 hours straight beating it. No idea how you guys were able to put this much story, and content, and bosses into this in only a month. This is an insanely cool game!
Really liked the vibe of the game! Really cool design for the boss
I wish there was a bit more variation between phases, as the hands did the exact same attacks in every phase. I liked the variety in the weapons though, they all felt very different while still being balanced! Didn't fully understand the different terrains though, not sure what any of them did besides the ice one
The laser attack is definitely the hardest. Had to get a run with little to no laser attacks to beat it, but I got it eventually. Actually, my winning run I had didn't have a single laser attack, not sure if I just got really lucky or that was somehow a bug? Great game though!
This game feels genuinely AMAZING to play. The right click attack felt SUPER satisfying to use, especially when you time it right with the immunity shield. The immunity shield also felt perfectly balanced, gave you enough recharge time to always feel like you have enough, but also didn't feel too overpowered because projectiles still knock you back. I love how the looping system was implemented as well, you would think increasing the health would just make the bosses more tedious to fight, but the way the mechanic was implemented just felt like I was getting better and better at damaging the bosses faster
I wish you had time to make more bosses, because the 2 ones that are already here are REALLY cool. Loved that one attack from the first boss spawning in the trees that it cuts down, but are also an obstacle in the arena, and the dual sequence in the second boss was really cool to see. Overall the boss designs in this game are incredible!
Unfortunately, there was a really weird bug though. On the 8th loop on the second boss, after the dual sequence he just wasn't in the arena, like he was still doing the attacks because I could hear the sound effects, but he was just nowhere to be found. Not sure if it's a specific thing on the 8th loop or that can just happen sometimes. Real shame though, because I felt like I could've kept playing forever!
Great job on the game, definitely one of my favorites!
Great game! Loved all the different boss designs. Wish it had more bosses, as the ones it did have were great!
Beautiful art and music, you guys did amazing with that.
Overall the game felt pretty good to control, but I just felt way too slow, even with the run (which didn't feel much faster at all), and even with the 20% speed boost with that one accessory it still felt too slow, especially with the big arenas you have going on. The roll was pretty nice though!
Spinning the weapons felt really good, I can tell a lot of work went into that, they feel like they have real weight to them! Though I wish the weapons had a bit more variety to them, they all just kind of felt like the same thing. There was no real reason to not go with the hammer every time, it just had the most range with the only downside being that it's a bit slower.
But yeah, other than that, this is an incredible game! Great job
I mean just an amazing game. All the art, sound effects and music are just executed incredibly well. Loved all of the character design for both the characters you play as and the bosses, and really cool story for the game!
Only gripe i that I wish the game just ended instead of there being that "encore" mechanic, just makes defeating the final boss anticlimactic (at least for me, from what I've seen other people seem to like it)
But yeah, other than that, insanely good game! No idea how all of this is possible in just a month
Genuinely such a cool concept for a game. I can imagine it can be tough to balance having the attacks the boss uses against you as skills to use for the next boss, and I think you balanced it pretty well!
I do wish the game had an end though, instead of just going on forever, because right now it just kind of gets boring after beating the bosses 10 times
The art is really nice, and I think the music fit the game very well, especially liked the music for the clown! Really cool game
Beautiful game, the art and sound effects were great, and the game in general felt really good to control! Loved all the variety in the weapons, beat the game a few times to try all of the different weapon types out
As the other comments said, I wish there was some randomness in the enemies that spawn, as it was the same every time, but I did like some of the scripted encounters, like the double boss and the spider room. Also, not sure if I'm dumb, but the crossbow didn't seem to work? The other bows worked fine, but the crossbow just didn't do anything, maybe I just wasn't using it correctly
Unfortunately though, except for the flail, the theme wasn't really implemented at all. The flail did feel really cool to use though, even beat a run only using that one!
This is incredibly impressive for only 2 weeks! Making a game with a custom engine is something I wanna do one day, and this game genuinely inspired me to want to try doing that, great job!
Beautiful game, the art and sound effects were great, and the game in general felt really good to control! Loved all the variety in the weapons, beat the game a few times to try all of the different weapon types out
As the other comments said, I wish there was some randomness in the enemies that spawn, as it was the same every time, but I did like some of the scripted encounters, like the double boss and the spider room. Also, not sure if I'm dumb, but the crossbow didn't seem to work? The other bows worked fine, but the crossbow just didn't do anything, maybe I just wasn't using it correctly
Unfortunately though, except for the flail, the theme wasn't really implemented at all. The flail did feel really cool to use though, even beat a run only using that one!
This is incredibly impressive for only 2 weeks! Making a game with a custom engine is something I wanna do one day, and this game genuinely inspired me to want to try doing that, great job!
Fun game! Really liked the variety in bosses and all the different boss attacks, and I think most of them had pretty good telegraphing, felt like I always knew what the boss was about to do. Especially the low gravity phase in the second boss, was a bit confusing at first, but it feels cool to do! The controls felt a bit clunky, especially the spin, sometimes I spun for a way shorter time than other times, which was a bit annoying.
The art and character design is really nice, loved the dialog sequences! With some polish, like some VFX and more sound effects, this would be sick
Also, not sure how I was meant to dodge the spinning laser attack on the third boss, always took a hit on that one, but it didn't do that much damage so I was fine. Overall, really nice game!
fun game! the tutorial was a little confusing, but the game feels very nice to move around in. i like the bosses, but think the spaceship takes way too long to kill, other than that though, i love all the different boss ideas! i wish there were some more upgrades, and i do think the game need more sound effects, but overall really nice little game!
incredible game. it feels amazing to move around in, i spend like 30 minutes in the lobby just playing around with the movement (and figuring out what the "no w" meant)
i really like the bosses, it takes a bit to get used to the fast moving one in the air, but it feels very satisfying to hit, i love the different arenas and moving around in them, though i wish there was some health bars for the bosses (and it looked like there was from the trailer, not sure why they werent in the game), but other than that, the concepts for the bosses are great.
genuinely dont have any complaints about it, all the music, sound effects, and art are just incredible, probably my favorite game in the jam.
gets too chaotic for me about 4 bosses in, so this was my highest score, amazing game!

fun game! i like the idea of exchanging abilities, and leveling up your current abilities is a cool idea!
as other people said, the hitboxes were very confusing, damaging enemies especially felt pretty inconsistent, but i think i figured out that you have to click the enemy while youre close enough to them?
i really like the art, but i think the game is missing some sound effects
getting to the bosses felt a bit too long, but i like the concepts for the bosses. i couldnt beat the first one because it just constantly spawns way too many enemies, i beat the second boss, but after the gate i opened up and i tried to leave, the game just froze and i stopped playing there.
overall, the game feels a bit unfinished, but i really liked it!
incredible game. the visuals are amazing and the juice makes game feel incredible to play. the bosses are amazing, i loved all the ideas for them, and their attacks are super cool. the crash was kind of weird and im not sure how to get any other endings, but other than that, this is probably my favorite game in the jam, i have no idea how you were able to make this in just a month.
great game! the jump takes a bit to get used to, but the game feels really good to play! i like how the platforming section teaches you the physics and mechanics, but the first boss should definitely not respawn you there.
the visuals are amazing, and i like the story aspect to it as well!
i like the bosses, definitely liked the second one more, because the first boss is kind of just standing there and hitting it for a long time, but other than that, i really like the boss designs
the combat feels great, but there was sometimes a bug where i just couldnt slash while i was on the ground which was annoying, overall though, really fun game!
also, i found some funny speedrun strats so i decided to speedrun the platforming section lol
fun little game! takes a bit to get used to the controls, but it feels pretty good to play! i really like the visuals as well, the boss is fun, but you can just kind of go inside it and immediately damage the weak point from the outside, which let me get this score lol
but other than that, great game! i wish there were some more bosses
amazing game, the controls are difficult, but it feels really good to get used to them.
i really like the mechanic, but it feels kind of annoying when a guardian spawns when im already trying to kill one, but other than that, its a really cool idea.
i like the music and sound effects, especially the visual effect for exchanging timelines.
i like the second boss, but the black holes are just extremely unfair, they just spawn on top of you and theres just not enough time to react to them because of your slow acceleration, they genuinely ruined the whole second boss for me. i did manage to beat it, but it just feels completely luck based because of the black holes.
other than that though, this game is great, definitely one of my favorites in this jam, very impressive for your first game jam!
great game! i love the visuals, and it feels super good to play. the bug where you cant get hit is kind of annoying, and i think all the bosses have most of the same attacks?
i like the idea of the exchange mechanic, but i never really felt the need to change any of my items, overall though, this is a really nice game!
super fun game! takes a bit to get used to, but once you get used to it, it just feels really good to play
i really like the way the exchange mechanic was implemented, i like the variety of all the different weapons, abilities, and arenas, even felt a bit overwhelming, even after beating it 2 times im not sure if i fully understood it lol
i like that exchanging brought you back to full health, cool way to incentivize the player to try out different stuff, the dash felt kind of useless though, it really didnt get you that far. but other than that, the game feels pretty good to play!
great game, very cool use of the theme.
fun game! tbh, at first i didnt understand the mechanic, but that might just be because im dumb, but i figured it out eventually and its a really cool idea!
the game feels pretty good to play, though sometimes the boss would instakill me if it got too close, i think that was happening because there was no iframes? not exactly sure what was happening there
i really like the concepts for all the bosses, they all feel quite different from each other, and their attacks felt good to dodge, especially the second boss!
the art looks a bit unfinished, and i do wish there was some music and sound effects, but overall really nice game!
super fun game! i really like how the exchange mechanic was implemented, and the game feels pretty good to play, sometimes the hitboxes felt too big, but that might just be a skill issue
i love all the concepts for the bosses! all their attack patterns felt really good to dodge, but probably with the exception of the rotating lightning thing, that just kind of feels unfair and spawns on top of you. i really like all the surprises in the final boss, it kind of got ruined by the bug that froze the third boss, but other than that, beating the final boss without the soul exchange felt super satisfying, great game!
incredible game. the font was a bit hard to read, but i absolutely love the art and story.
i love the take on the theme, and the game feels incredibly satisfying to play, my only issue is that you have to wait through the start every time you want to retry, but other than that, the gameplay is just super fun, i found myself just starting over again multiple times to get a better score
definitely one of my favorite ones in the jam, great work!!
amazing game! love all the concepts of the different weapons, some of them were way better than others, and it was sometimes hard to tell whether youre damaging the bosses, especially with the ranged weapons, but other than that, i really like the different weapons! (especially the axe gun thing)
i dont think i understood the climbing tree thing, but the game feels super good to play! i love how you managed to capture the feeling of being in an endless forest, the game looks amazing in general!
sad that there were only 2 bosses, but the concepts for the bosses that are there were really cool, i really enjoyed fighting them, great game!
really cool game!
i love the art, i think it could do with some more sound effects and juice, but other than that, the game looks amazing!
i absolutely love the idea of this, the different weapon choices are cool, but there seems to be kind of a balancing issue, the fire wand does the best damage, and all the boss attacks with that are also really easy, so always picking that one is just the easiest way to go trough the game, but the concept of the game is really really cool!
at first, i thought the game wasnt endless, and you had to figure out a specific combination or something to beat it, especially with the wording on the game page, but as you said it is endless.
i really like this game! probably one of my favorites in the jam!
fun game!
i like the loot from the bosses, but switching the weapons felt kind of useless, because the fire wand was just better than the other weapon and theres not really a reason to use it
the bosses are cool, i wish there were some more attacks, but the ones that were there were actually really cool and fun to dodge!
game looks good, but i think it needs some more sound effects, overall though, really nice game!
really fun game!
i like how the exchange mechanic is implemented, and i love the variety in all the guns!
shooting and damaging the boss also felt very satisfying with all the juice, but i wish there were some more sound effects, other than that the game feels great to play!
i like how the bosses ramp up with difficulty every stage, and the attack patterns were also really fun to dodge! seems like after stage 21 all the bosses just keep repeating the same attack? not sure if thats intended, but i stopped playing a few stages after that. overall though, this is a super fun little endless game!
amazing game!
moving around and parrying bullets felt really good, i like the different guns, but comboing the different special attacks felt kind of useless, i never really felt the need to use it in a boss fight (also, i never really understood the railgun with the purple ball thing?), but overall the weapons felt really nice to use!
the bosses were pretty fun to fight. the last boss is a HUGE difficulty spike, but learning his attacks and actually beating him felt INCREDIBLY satisfying (especially with the intense music), great job, i love this game!
really cool game! controlling the character felt a bit jarring at first, youre pretty slidy and jump very high, but it feels satisfying to get used to it! but as other people are saying, i think the camera should be a bit more zoomed out.
i really like the bosses! my only issue is the attacks that come from the ceiling on the first and third boss, theres just not enough time to react and get away from one that spawns above you, but other than that, learning the attacks felt really good!
the sound effects and art also made the game feel super good to play, great job!
great game, cool idea for the exchange mechanic, some of the weapons felt way stronger than other ones, but i like the different weapon options!
i like the bosses, but i felt like they maybe have too little health, you can kill them in just a few hits, but other than that, the bosses are very cool
i think the game could use some more sound effects, and also the music randomly stopped playing at some point, but i really like the music when it was there!
overall, i really like the roguelike aspects to it, and i enjoyed playing it quite a lot! (also, what do you mean by your answer to the generative AI art question?)
fun game!
i like the exchange mechanic, but i didnt really understand what i was exchanging for, there should be an explanation for what the items actually do, because just the sprites themselves didnt mean much to me
i like the bosses , but i think some of the attacks dont really give you enough time to react. if it just spawns on top of you theres not really enough time to get away from it, and they just spawn in random places. but other than that, the attacks were quite different and it was fun to learn them!
the little story elements there were interesting as well, overall it was pretty fun!
incredible game! definitely one of my favorites in this jam.
i was worried about the exchange mechanic at first, but it was shown very well, and i loved the way you had to use it on the boss.
at first i thought the boss was too hard, but after learning the attacks, it feels really satisfying to fight! theres a telegraph for every attack, and theres just enough time to react to them, i also really like how the slide mechanic was implemented!
the game looks amazing, and its crazy that there was voice acting, and even a little bit of story to it!
Overall, i really wish there were more bosses because i love this game! great job!