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DICODED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1184 | 3.455 | 3.455 |
Overall | #1907 | 3.076 | 3.076 |
Presentation | #2250 | 3.045 | 3.045 |
Enjoyment | #2350 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uses randomized levels and collectible dice as time bonuses
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
nice game
The dice theme isn't really engaged with at all in the game (dice faces on the floor could easily be replaced by numbers). Gameplay is repetitive and uninteresting. The animations of the ball and trail are nice and controls feel responsive though!
I really enjoyed this game, it was really smooth to play and easy to understand. The music was a good volume and really made it feel more tence and exciting. Well done, I had a great time with this. Fantastic aesthetic
I liked it. The player needs to plan ahead to not fall into holes so it's not that easy! Though you can change trajectory mid-travel, which makes it a bit too easy. Though it does make you feel badass sometimes. And I didn't feel that numbers mattered much since you must get them all anyway
I didn't realize the dice number mattered. I failed my first attempt after thinking it was too easy, haha so I swallowed my words! Nice work and nice polish!