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Chess-Pool's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5030 | 1.855 | 2.833 |
Overall | #5881 | 1.309 | 2.000 |
Presentation | #6002 | 1.091 | 1.667 |
Enjoyment | #6029 | 0.982 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Diceroll determines how far the Pawns may move. The player is forced to strategyse around the differnt possible outcomes of the next Turn, based on how the Dice rolls
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Would've loved to see some kind of AI, even a simple one so I could play it without having to have somebody else over at the computer. It's a fun concept though, although it also could've used a bit of an instruction in-game besides just on the game's itch page.
It was a bit confusing at first, but after that I enjoyed the game with my friend
nicely done would be amazing to see a sequel
Nice game but not polished at all. There is no tutorial so i had to spent 3 minutes clicking everything and pressing skip to understand how the game works. There is no music. The enemies dont do anything, and after win there is no way to play again or quit.
Yeah i know about these issues, we worked with little time. An explanation is in the Description. The Enemys dont move since this is a two player game