I loved this game UI. Good job!
by the way could you play and rate my game?
Criteria | Rank | Score* | Raw Score |
Creativity | #2639 | 2.901 | 3.273 |
Presentation | #3279 | 2.579 | 2.909 |
Overall | #3311 | 2.552 | 2.879 |
Enjoyment | #3822 | 2.176 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll the dice to continue playing and beat the level.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Very silly little game. It took me a bit to realize what the game meant by "Key1, Key2, etc." for the controls, and it would have been nice if the numpad could work as well. Other than that, I found the game rather difficult for not fun reasons. Some changes I'd consider if this were my game are a) add a delay to the first dots drop so the player has time to put their hands into position, b) have the game register the dice direction when the button is pressed, not when the dice finishes the rotation animation, c) have the retry hand show up faster than it does. Overall, it was a very silly and short game, which is the kind of game that I enjoy seeing.
I liked the menu, but I think it would be helpful to push some of the words a little more towards the center of the screen. Half the words were cut off for me, but I think that having them slide in from the side made it clear that it was supposed to be the menu.
I also liked the gameplay. The first 2 or 3 tries I was a little confused but once I got it it was a fun arcade style game. I think a small tutorial before the first round, where the game goes a bit slower and details the objective quickly might clear up a lot though.
Menu wasn't very good but there is good creativity behind the idea of a skill game. It starts too fast (for me) and I ultimatively lost more than I won. Style wasn't my thing and at the end I couldn't enjoy the game much based on the way too quick falling spheres. The idea is good!
1/4/2
Stay crunchy.
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