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Dicey Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2872 | 2.750 | 2.750 |
Overall | #3434 | 2.500 | 2.500 |
Enjoyment | #3482 | 2.300 | 2.300 |
Creativity | #3768 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Racing game with power ups which are chosen by roll of a dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I can't figure out how to start the game. I'm stuck looking at a still image. I'm guessing it's a problem with Unity canvas-scaling, or maybe I'm missing something.
Sorry for the late reply. Yes it actually is a canvas-scaling problem. If you just hit Enter the game starts anyway. The Play Button is preselected. Somehow the scaling doesn't work on some resolutions.
Got stuck on a lot of props, but it's very visually pleasing. Good job!
Neat endless driving game. I really like the abilities although was unsure when I would roll a new one.
Cool concept! I thought it was funny that I could push a school bus, but got stopped dead in my tracks by a bush lol : )
nice game, but I don't know how to roll the dice? or maybe it's random when triggering something?
It is triggered while driving through the area with the pillars. You get a new item in this area. Unfortunately we didn't have time for user feedback such as animations.
Thank you for your comment 🙂
that is really fun but shadows are too dark (IMO)! Good job
Thank you for the kind words! Yes the visuals (lighting) are indeed not finished and unbalanced at this point in time.
A nice looking endless racer.
It lacks quite a lot experience-wise, but what's most concerning to me are the gameplay-interrupting map design flaws (frequently getting stuck) and the lack of a clear time-related visual indication (rolling cooldown or action cooldown, assuming that there is one).
My other nitpicks are about the map tiling gaps, the heaviness of the car, and the lack of sound. But overall, this is a cool endless racer that I had some fun with, especially with the weird and wacky power-ups. Those are quite a lot of fun to handle. I understand configuring the car controller must have taken quite some time, and congrats on completing the jam!
Thanks for playing and for giving such detailed feedback. Unfortunately we didn't have enough time to finish the game. It definetly shows in many ways.
Thank you very much for playing and your Feedback. All of your nitpicks are justified and are/were objects on our to-do list but like Max said we just did not have enough time to work on the project in the given 48 hours.