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A jam submission

Atlantis High RollView game page

Bandit's biggest heist yet : Atlantis' Casino
Submitted by Haerezis, saibathebest, WereWeasel1, Spencer Champion, Melomadness, SBREN_SBEVE, CatboyCodes — 36 minutes, 31 seconds before the deadline
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Atlantis High Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9073.3333.333
Presentation#13513.4673.467
Overall#17473.1333.133
Creativity#34242.6002.600

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character throw poker chips & a D6 (with 3 different effect depending on the roll) at enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

the best part is the dice.... and the final message (only hard plataform players will get there!!! Like me(.

(+1)

This was fun! The character feels good to move around. I feel the love for 2D platformers in the level design.

Had a good progression and it made me want to complete the level. The dice mechanic is unique/interesting (would have been better if the enemies moved).

 I love the music, it really sets the "under the sea" tone. The lore is cool and unique for a dice theme game. Pandora's Box is a nice touch ;)

Submitted

The art is really cute ! The platforming physics is really well tuned, I found it really fun to jump around, with a bit of coyote time it would be perfect !

The combat system is not as fun though, mostly because there is no real challenge, as enemies don't move. I like the idea of the random power though, maybe with an effect a bit less strong and a lower cooldown it would feel great to use as a secondary fire !

Submitted(+1)

The art, both graphic and auditory, was lovely. The difficulty curve felt perhaps a bit off - those platforms before the second key were markedly harder than anything before or after them. I particularly liked the background, the aesthetic of the game was definitely the highlight to me.

Submitted(+1)

the art is definitely what stands out here for me - the parallaxing background is gorgeous!

nice solid character controller, which makes getting past the thin platforms achievable (with a couple of tries)

Submitted

Awesome! love the art and the song!

Developer

thanks!