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Dicey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5392 | 1.515 | 2.143 |
Creativity | #5500 | 1.616 | 2.286 |
Presentation | #5584 | 1.515 | 2.143 |
Overall | #5589 | 1.549 | 2.190 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a dice and when he lands he gains an effect depending on which side landed.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Ah, a fellow Godot user! Definitely liked what I saw; the double jump turning into a dice roll in particular felt really fluid, big fan of that. Ah bit short, sure, but it works as a nice proof of concept - just wish I could've played more! Great stuff!
Thank you very much!
Interesting idea! The movement does feel super slippery though, (even without slippery dice side) I think you need to put more drag on your player.
Thank you! Yes, I should have taken the time to tweak the numbers more, but unfortunately, I started to run low on time, haha