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Frexxy

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A member registered Jun 16, 2020 · View creator page →

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the style goes CRAZY :o

good selection of minigames as well. great job!

so many froges............. the camera works so well and i am a fan of the copious amounts of juice put in the game. great job!

Wow this is a very pretty looking game. The mechanic is cool but gets very difficult to control in the later levels, its  more suited to puzzle levels than platforming. Still, great job!

I really liked the cutscenes, they added a lot of charm to the game. The mechanic was super cool as well as the limited length of the rope connecting to the tether points, you could make some interesting puzzles with this. As another commenter mentioned I also cheesed it a bit by pause buffering with gravity switches, it may make more sense to have the ability recharge after touching the ground/a pickup if you all continue with this idea. I also recommend making the controls use up/down when sideways + have consistent directions for games such as this as it feels a bit strange to press right and end up moving left. Overall the game was excellent though, keep making games!

Audio is really good on this one! The mechanic was really fun too, enjoyed stacking up my tank until it was massive. The game could have benefited from having a more squarish base (tank) to put the pieces on as it was pretty difficult to build up the correct way.

Woah, these effects could be used for some really neat puzzles. I'm not sure if the game was broken for me, but after getting to the first door nothing happened. It was still fun to mess around with all the effects though! My favorite was the red one.

Neat. Really fun to keep getting more and more combos and see the sword get massive. The dagger throwing guys definitely needed to be nerfed though. Its either endlessly dodge them or die to them immediately ;-;

Very nice platformer! The art was so pretty and the atmosphere was perfect. It felt a bit weird when I tried switching snake/bee scales and would find myself having to walking back and forth to places that worked, should have only thrown the error when trying to change size scales. Other than that small problem, it was perfect!

Very cool! The delay for the animation before shooting did make it a bit difficult to line up my shots, but it was very satisfying getting a long shot from the other side of the table.

Its a fun idea, but the level design is too frustrating when you get turned around and are forced to go all the way back. There needs to be more safety nets to stop the player from losing all of their progress, i fell all the way to the bottom a couple of times :(

Surprisingly fun, I am a big fan of the music as well. I wish the scale for the cut size repeated along the entire edge though as most of the levels started out with me subdividing the box into fives to count its size, would've streamlined the process a bit.

love the simple visuals of the game, looks very clean. wish the different bug types had keybinds (press 1, 2, 3 to switch), but it was still fun!

Very cute! I love the bugs. I was a bit confused at the start about what the goal was, but eventually looked at the top right of my screen and noticed what i was doing wrong. I couldn't figure out what the reverse hot/cold pickup did though.

I love the artsyle! Reminds me of those hidden object puzzles I would do as kid.

It looks and feels so good... Was fun, like all the other commenters, i crave the rotate button or a hold button. Loved turning brain off and building as densely as possible in the rush mode as well (best score was 68 blocks & 62 blueprints)

Wow, this was great! The sound design is incredible and the game just feels incredibly satisfying to play. I loved the stealth section and boss at the end.

This is awesome! juggling having to focus on either the either the enemy or the projectiles made the combat so much more interesting. great work!

yeah even in just this gamejam version theres a bunch of cool tech you can do with it, we were having a lot of fun messing around with the mechanic. try doing the legendary triple icicle jump! (theres may be some secrets hidden in the game that need it)

Nice work! I like the trade off of having to choose to boost movement speed or do damage. I feel like going over the carry weight should not have dropped the player's movement speed so drastically though. If the player incrementally got slower for each kg/lb over the limit, there would be more of a reason to become over encumbered.

Very pretty looking 2048 clone! The addition of the hero coming in now and then to split the slimes was a nice addition to give the player a bit more agency.

So clean looking.......... I was just messing around with the config settings for most of my time playing

Very cozy game. I bet you could turn this idea into a successful rougelike (the turn based/Rouge kind) for all the nerds to gobble up. Wish there was a keybind to end turn as i had to keep reaching for my mouse while playing. Great work!

Fun idea! The dino seems to be able to surmount any slope no matter how steep so i was able to cheese most of the levels with that :p I feel the controls would have been a bit easier if the size was determined by clicking and dragging (i was struggling on the first level to get the two boxes the right size for a while o_o )

Great idea, wish that it was easier to see where i was placing the pieces though...

I like the idea of arranging your cards to create a winning tune. I didn't understand how the D card worked and had to win using the C card only. With a bit more content this could be a really interesting card game!

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As a fan of both Captain Forever and GoNNER, this is an awesome combination. Only issue I have is that i wish the game area was a bit bigger/more zoomed out. I kept decimating my ship by backing up a bit too much...

Fun idea! I always was greedy and went with the speed++ and score++ when I could. Wish there was some kind of warning for the sudden speedup though, died a couple times to that because i wasn't expecting it...

I like the idea, but there are way too many similar colors for visual clarity :( Whenever there was a red/orange or green/lime block I would have to use trial and error to get it right. The game is adorable though!

Very cool seeing the world expand outwards and reveal more content as you continue to the left. Wish there was a bit more variety in the puzzles but still was a good experience!

yeaaah, turns out unity is a pain to upscale a low resolution with so we couldnt figure it out in time for the jam. Took a couple hours after the jam to figure it out and let the game actually be playable fullscreen. If you want you can find that version on my profile, it has some other bugfixes/additions too.

The game booted me out while I was jamming to the end song :( I was so close to filling the entire screen with coins...

Reminds me of the scary maze game and I was expecting a jumpscare...

Its pretty fun to play but im not sure how it fits the theme.

The game looks neat but wasnt too big a fan on the movement, the pulling grapple hook didnt seem too useful.

I like the idea, but gobu moves a bit too slow and it takes forever to actually win. Would be a good idea to give gobu an ability every couple of turns as well to spice it up.

Nice lil game! Art is adorable.

but I accidentally let him die :(

The timers need to be wayyy shorter! 35 minutes is a long time to complete a jam game. Wish I wouldve been able to see more events without waiting as long.

Woah, this one is neat. The way things moved around was a bit odd at times though...

My favorite "You are the golf-hole" game yet. The golf balls are mostly predictable and when I lose it feels like its entirely my bad. Gets a little stressful when you get past 3 balls! Great job!

Interesting idea, but I feel like the player needs a bit more to do, maybe give them the ability to open close doors/turn on traps/security systems? The game looks great though!

Hmm for some reason my player kept moving to the right when I wasnt pressing anything. Couldnt figure out how to play and I kept dropping what I was holding for some reason.