yeaaah, turns out unity is a pain to upscale a low resolution with so we couldnt figure it out in time for the jam. Took a couple hours after the jam to figure it out and let the game actually be playable fullscreen. If you want you can find that version on my profile, it has some other bugfixes/additions too.
Frexxy
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A member registered Jun 16, 2020 · View creator page →
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Hank Handsome in: Limb for Limb jam comments · Posted in Hank Handsome in: Limb for Limb jam comments
Sword of the Morel (Mushroom Kid's Big Grass Sword Prototype) jam comments · Posted in Sword of the Morel (Mushroom Kid's Big Grass Sword Prototype) jam comments
Deepest sword but an adventure game, I love it! Unfortunately the jank is too powerful and stopped my adventure short... Please add more checkpoints and polish it up for final release because it truly is a great idea. (In unity if you change your character's collison mode to continuous and turn the tilemap collider to a composite collider it should stop the character from getting stuck on flat ground)
Great work! Love the art and transition cards. Turning was a bit too strong, but otherwise the game play was solid. I really like the idea of building up a long snake of turrets.
Also I think you forgot to program out your dev button and I may have taken advantage of that for the last couple levels of the game...