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tobias van elk

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A member registered Oct 04, 2016 · View creator page →

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I really like the minimalist approach to this one! The graphics are flat, the BGM is a basic atmospheric loop and the gameplay is very simple, but for a jam that makes it very clean and easy to understand! Even then, you didn't skimp on the quality-of-life features, like easy undo and restart buttons! And I really like the framing of it as a heist. When I got to the "Oh, dear" level, that gave me a good chuckle, haha.

Top stuff!

Thank you very much!

I really like this one! I haven't quite been able to beat it yet, but I might get there! Wasn't able to quite figure out how the feeling lucky dice worked, though-

I always find it impressive when jam games create most of the assets themselves in the time limit and the presentation here is really well done! Love that you still paid attention to some little things, like Clovert looking in the direction they're moving.

Had to do a bit of trial and error to figure out the basic controls, but I managed! The game could perhaps have used a few more indicators or prompts to show what are interactable elements and what they do. Other than that it was pretty intuitive!

I didn't really understand what the goal was, was it an endurance high-score game? Was this a level I could beat? A small prompt at the start would have helped.

I did enjoy the presentation though! Props for all the original artwork!

I unfortunately wasn't able to play. Launching the game gives an error saying it expected a folder RiskyDelivery_Data and renaming the data folder to that pops up the error "Failed to initialize player"

Thank you! Yes, I should have taken the time to tweak the numbers more, but unfortunately, I started to run low on time, haha

I've played around 15 minutes so far and wow the presentation is SO COOL.

This looks like a really interesting spin on the series formula! The spritework looks really nice too! Super excited to play this!

I did update using the AppOnly build. I just re-downloaded the (non-beta,) regular build and now it works correctly!

Thanks for your quick response!

​The ‘Replace All’ button in the global search dialog is broken. It produces an error in the dev console and doesn’t replace anything:

Uncaught TypeError: Electron_Dialog.showMessageBoxSync is not a function
    at Function.electron_DialogFallback.showConfirmWarnProxy (app.js:4138)
    at HTMLInputElement.ui_GlobalSearch.btReplace.onclick (app.js:26344)
electron_DialogFallback.showConfirmWarnProxy @ app.js:4138
ui_GlobalSearch.btReplace.onclick            @ app.js:26344

All other buttons, including the ‘Preview Replace All’, work as expected. This occurs for me when working on 1.x projects, I have not tested it on a 2.x project.