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A jam submission

Dice PlatformerView game page

Made for GMTK Game Jam 2022
Submitted by InternetCritic — 2 hours, 50 minutes before the deadline
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Dice Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#51231.8182.571
Enjoyment#55951.4142.000
Overall#55951.5492.190
Presentation#57411.4142.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The environment of the game is made out of dice and the game is randomized every time you open it.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Nice work! I like the lighting effects, your game has a certain atmosphere. Keep on jammin'!

Submitted

Here are my thoughts after playing your game:

  • I don’t think the light effect from the stack of chips makes sense thematically, or add anything to the gameplay. I would remove the effect, or make levels where you need to use it. Maybe have some levels that are dark?
  • The chip has some weird movement. Considering that each level is only one screen in size, the jump is way too high. The player also slows down a bit too slow for my taste. It feels like I’m on ice. I recommend checking out GMTK’s “Platformer Toolkit” (https://gmtk.itch.io/platformer-toolkit).
  • I wish there was more stuff you know? Maybe a story (why are the chips alive?). Some music would be cool too. But you already know that.
Submitted

Congrats on your first game jam! Nice (although a bit unusual) interpretation of the theme. I’d say the movement mechanics need some work: the player has too much inertia after stopping, collisions reduce your speed way too much making some levels too hard (when you have to jump on a platform above you by jumping to the side and quickly moving back while in the air), and jump itself is so powerful that most levels can be completed by ignoring most of the level and jumping high from a right spot. Sometimes it looks like the level doesn’t fit the screen - the player seems to appear just a few tiles below the screen bottom. Anyways, nice job!