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Out of the Drawer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1823 | 3.200 | 3.200 |
Overall | #3354 | 2.533 | 2.533 |
Enjoyment | #3482 | 2.300 | 2.300 |
Presentation | #4393 | 2.100 | 2.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this adventure game, you rescue your dicey friends. Their face values can be modified to make them roll higher and more consistently. You may assign them to any stat of your shotgun, which will roll the assigned dice when trying to use that stat. All in all, is a game about rolling dice being rolled over and over.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
Very fun game concept! I like the upgrade system and how the reload animation looks. The physics for jumping can use some work though, as sometimes I jump very high but sometimes I'm barely floating.
Would love if you can check out my game too. Thanks!
Loved the idea! Nice game
Level design is great, esp. smoothly integrated tutorial. Loved the spinning healthbar!
Obviously the game needs polishing, but I liked the concept, and the upgrade system and boss battle made the game a lot more interesting. I think the jumps should be tweaked though; they seem too soft for a jump. I think increasing gravity, but also allowing the player to jump higher would make the movement feel more dynamic.
Very well done, I think the game itself is pretty good but the art style needs some tweaking, the character looks good but the background doesn't really fit in that well
Other than the game looks and feels pretty good.
Neat idea! I appreciated the addition of the little cheat menu to the left to allow players to explore the mechanics, and I liked the mechanic of collecting and assigning more of the classic polyhedron dice as I went to apply to the player's abilities.
I felt like the jump height threshold on the platforming was a little high for how sensitive the jump is to being held down. I also think it might help to add some inertial damping to the pips when the enemies drop them, as if you don't collect them immediately they continue to slide away from you and you'll have to drop down to pick them up if they fall off the current platforming section you're working on. Overall, nice job!
Thank you very much for playing! Great feedback too.
The controls need a little bit (a lot) of tuning. I would have liked for example to have a little bit of coyote time. The insight on the rolling pips is interesting too. I made them to go everywhere to make things more interesting, but it can also be annoying.
I also cannot believe I forgot the word "pip" existed and called them dots all over the place ☺.