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FluffyUnicorn1

30
Posts
A member registered Jul 15, 2022 · View creator page →

Creator of

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I would say the randomness of the rolls is chaos enough. I think giving some control to the player would feel fairer and more compelling, and a higher score more rewarding, but in the end it is your game and your decision. Other people might feel differently.


If you want to remove these 50/50 questions, be careful because there are other hidden conditions, for example "Is the next roll greater than 3 (whether the 3 is fixed or was rolled in a previous turn)", as if I say yes, I win with 4, 5 or 6 and loose with 1, 2 and 3. The opposite is true if I say no. Something similar happens with lower than 4. Good luck!

It has a really punchy feel to it because of the sound and animations (it's possitive, hard to describe). 

The only thing I don't really like are the prompts that only depend on chance (even/odd, greater than three, lower than four) because your actions don't have consecuences.

Otherwise, great game!

That is some impressive art.

About the gameplay, I started the jam with a similar idea and discarded it because I thought the movement of a die was too limited and it would not be fun. You definitely proved me wrong, I enjoyed it inmensely while it lasted and would like to see some more levels.

A roll of the dice game with no random elements. That makes it one of the best submissions so far for me.

Thank you!

The bases of a game are there. Don't worry too much about the turn limit, you can allways reroll all dice after your third turn and it plays as it should. The art is really cool too. The reroll animation surprised me. Congrats to both you and your cousin (:

I am very curious about the score formula too if I may ask.

Great little game that gave me a few minutes of joy while playing.

The only issue I had was that the game would crash whenever I killed a lucky zombie. This may be because an unhandle exception. In the unity editor this won't instantly kill your game but in the built version it does.  It happens to the best of us (and me too, but I am not even good).

I just took it as a feature. The green zombies are fourth wall zombies that when killed take revenge on your game. Just avoid shooting them (:

The downloadable does work. The online version not working might have to do with the compresion format as some other people are having the same issue. I don't know though, and you deffinitely should not mess with it while the jam is active. Good look!

I still have to mess around to understand the recipies better, but great work! Some kind of in-game recipe book would be great, although I understand that part of the appeal is to discover your own recipes.

Perfect!

It plays great and the story is also a really nice touch. Congrats on a great submission!

Thank you very much for playing! Great feedback too.

The controls need a little bit (a lot) of tuning. I would have liked for example to have a little bit of coyote time. The insight on the rolling pips is interesting too. I made them to go everywhere to make things more interesting, but it can also be annoying.

I also cannot believe I forgot the word "pip" existed and called them dots all over the place ☺. 

I don't understand how to play but the art itself is just poetry. If there is an actual gameplay, please could you update us with some instructions? Thanks (:

The page and the screenshots of this game looks so professional!

Unfortunately It is broken for me. I've looked at the browser debugger and it looks like it fails to get a file stored at an URL containing v6p9d9t4. Maybe you have some files in an external server and they are somehow set to private? I have no idea.

Anyways, if you get it working or it fixes itself, please let me know because  I really would like to play.

I ran around with a bottle in my hand wondering what to do for a few minutes before seeing someone seated at the bar and then it hit me. Nice :)

Cool. The instructions are a bit lacking but I get it more or less. Maybe you could update the page with more instructions?

The art looks great too.

Love the idea of a dice game with no random (or no apparently random) elements. Very creative.

Really cool! Now I just need a friend to play with :(

You also made me look up the die/dice thing.

Well, I must say that poetry games are not my thing, but I see what you're going for. Looks like you're going or have gone through some dark stuff. Congrats on finishing the game and I hope you're doing well.

For the developer, please mark the "add fullscreen button" in the page if you can because it is only playable in fullscreen.

For anyone interested in playing, you can inspect the code of the webpage (F12), look for the URL in the iframe element and open it in a new tab.

This is not loading for me (stuck 90%), but it must be just me. Any known fixes? 

A cooking dice game, the idea sounds really interesting and creative.

Hey, as the others said, despite not being a lot of gameplay just yet, congratulations on finishing and submitting a game, this is not a small feat!

About game design choices, I love the fact that you can reroll as many times as you want. This way, it is random but not unfair because you can reroll if you want.

You melted my brain. It got a bit to get used to, but because of this combos make you feel awesome. So simple yet so ingenious. Good work!

I've seen deck building games before, but never dice building.  Really solid and fun game overall, specially for a game jam. 

Dude, "some chaos" is an understatement, you submitted 43 seconds before the deadline. I would have liked to see the emotion of that moment.

The dash and the croud clamoring feel great.

I still am trying to wrap my head around the concept of the game but seems a very interesting one worth exploring more.  I never thought about a puzzle deckbuilding plataformer that depends on randomness. That is crazy.

I cannot escape the third island though. Any help? It is also a bit broken that you can recall your die if you don't like the result before the action is applied.

That is a really creative idea with an excelent execution.

I kicked dice for longer than I should have.

Hey, it is a bit unfinished but plays great! I had fun playing (:

When I kill an enemy the tile in which it dies becomes a death trap. I guess this is a bug, but It can also be a feature that would make a great memory game.

Now it just needs a loose condition (dead army,  dead dice king...), a score counter and an indicator to know the size of my gangs and the strength of the enemies, and boom, awesome game. Thanks for making it!

So... you roll the die to know which dice game you play. Brilliant!

I am a bit stuck. I can roll the die but the games won't load. I know you said I'll figure this out but I could use some help.

Hi! The art looks cool and I really wanted to play but it is stuck at 90%.

Also, I think you have to uncheck the "add fullscreen button" from the Itchio page. because your game already comes with one.

If you get it to load let me know!

Hi! Unfortunately this won't load for me. ..In case this helps, someone said in another comment section that this is because you uploaded a .rar file instead of a .zip file. If you find a fix to play it before the end of the jam let me know!

Looks good! I guess that only luck determines if you succeed in life, very deep.

I find glitches in games amusing and I love the extra step you can take after you die.

I had the same problem with the glitchy camera in Unity. I don't know the real fix, but you can change the editor view to fixed 16:9 instead of the default. This will not fix the screen but whatever you see in the editor is what will be seen in the exported version and you can plan accordingly. 

Oh, I wondered why it was not loading for me in the browser. That is a good thing to know. Thank you!

Hi! I really wanted to try this out but it is not loading for me in the browser or as a download. Is it just me? :( 

I really wanted to see your cousin's art. That sounds like a really fun family project!