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Dice Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4055 | 2.079 | 2.750 |
Presentation | #4420 | 2.079 | 2.750 |
Overall | #4430 | 2.079 | 2.750 |
Creativity | #4554 | 2.079 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme on rolling of the dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
When the mug rolled I only saw a few dice, they kept on increasing in number as they got closer 😅. I think and endless game with some randomness makes sense for this jam.
Yes the mug model couldn't hold any dice so I put some on top of the collider and spawned the others as you can see
I love a simple game! I like the details very much. Music is perfect. Mennacing, but not so mennacing that it is still a little humorous since you are doing a very silly thing. I coffee mug spilling a single die on the menu screen which hints at what is about to happen. I also like the lighting. There isn't a lot of models, but it still looks pretty good!
Awesome job :)
Simple and clean. I liked the overall presentation and the quick building of tension when the dice start coming at you. Could benefit from the addition of a secondary goal or ability (shooting the dice to push them back for example). Not too shabby.
I originally wanted to add them but as I put the falling dices together it felt like adding a gun to shoot them down might destroy the tension of the game, so I just added slow-motion too help player out, press the space button to activate slow-motion by the way!
damn you took the theme of the jam quite litterally xD.
I like it,it's fun to play and all those dices rolling with the physics are fun to watch
Cool concept for a game, but it might be more fun if it was in levels rather than an endless (Unless it actually does end). Also, since it's endless I would make it scale in difficulty as the time goes up.
Nice points if I am to keep working on It I will think of adding these features