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Blind Drop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5244 | 1.701 | 2.250 |
Creativity | #5377 | 1.701 | 2.250 |
Overall | #5483 | 1.606 | 2.125 |
Enjoyment | #5574 | 1.417 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to make slight guesses as to where the barrels are behind the wall to score the most points.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Congrats on finishing the jam!
Regarding the theme, like others said, it doesn’t really fit as far as I could see. The gameplay is quite predictable and has no randomness.
The game could be about catching dice instead of apples xD
Can't actually see how the game fits the theme - no dice, no randomness. A nice minigame on its own, maybe a bit too easy and predictable. Maybe if the smaller barrels weren't so predictable and some wall segments would disappear occasionally. Also, what's with the freeze bar, what does it do?
A minigame for a jam. I liked it although there could be a few improvements made.
BEST OF LUCK:)
P.S. Check out our game too.
Congratulations on finishing the jam!
Though simplistic, this would be a fit for a minigame in a party game. The randomness, however, fell through once I realized I could get a perfect score by aligning the front of the barrel with the wood textures.
I didn't hear any audio from the game, there may have been a bug there.
At first, I didn't understand what the top bars represented. The empty space and the freeze symbols were a little confusing as I understood the "freeze" to mean freezing the barrel's position rather than freezing my controls. Maybe transferring those meters into effects on the barrel itself would help convey their purpose better.