Great work! I'm too dumb for these puzzles! :p
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Diles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #458 | 4.028 | 4.028 |
Enjoyment | #697 | 3.453 | 3.453 |
Overall | #981 | 3.447 | 3.447 |
Creativity | #2756 | 2.858 | 2.858 |
Ranked from 212 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game incudes puzzles where the top of the dice neets to match with the tile shown. So you have to move the dice with controls! This makes the dice roll.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really loved this Bloxorz-like puzzle game. Definitely a fun take on that style. Really appreciated the undo button that made it so I didn't have to restart the entire level if I got one move wrong like in Bloxorz. This is one of my favorite games I've played this year, well done.
Pretty common theme on this jam, but this one feels a lot cleaner than the others.
The puzzles are frustrating, but satisfying once you solve them.
A pretty well designed and challenging game, good job !
I've seen a bunch of games with the same idea as this, but this is the most polished. Also, the undo button is so useful!
Probably the most polished version of this concept I've seen this entire jam, and I've seen a lot of versions of this concept this jam, so well done ;)
Loved the soundtrack! Combined with the clean visuals, the reactive sound-design, and the neat transitions, it provides a very playful mood.
This kind of puzzle can feel a bit tedious at time, but I like that this game provides some "hint" on how to solve levels. Especially in the later ones, if you're attentive enough, you can guess which path to take to clear the level. This is good level-design! There are still some cases of "fiddling randomly with the dice until I find the correct number", but not as much as in other entries of the same genre. The downside is that, for some level, "solving" feels just like "following the instructions", but it is less frustrating than being stuck, and still satisfying to see the solution unfold itself.
The end credits are also a cool addition. I see there's a unused mechanic. I guess it's a good thing to have avoided too complex puzzle with it, but it's still a fun surprise to discover it at the very end, with a last small conundrum. Overall it was short and pleasant. Good job!
Fun puzzle idea! Not the most unique once, since every jammer seems to have stumbled upon this puzzle, but still fun to play. And very nicely polished too! Well done!
Nice entry! The presentation is very good, I liked the music. Having an undo is also needed for these kind of games, and I've already found a few similar ones with that feature absent. I think a helpful thing to do would be to show in some HUD the faces of the die flat that would show you what face you will be on when you move a certain direction. Nice work!
Real Nice! loved the music and how sleek it was even getting errors =] Fun idea executed very nicely!
Fun game! The puzzles are bit easy and you can kind of just use a bit of trial and error to find the solution. The presentation is very good!
Slick presentation and easy to predict, which is pretty hard for a puzzle game! Nice work! :)
Very fun puzzle game! I am impressed by the undo button, since those are hard to implement XD
Super polished, the screen transitions, the way you did the credits. Awesome work. I liked the music and game itself was really satisfying with super snappy controls. Enjoyed all the puzzles, and liked how the tiles actually helped you with the puzzle
Well polished and with a good puzzle design. Nice music too.
very cool game!
i really liked that backspace was used for undo
it seems like such a natural key to be used for that.
the art was nice
music was great!
sound design was great, i doubt you could've added many more sfx
you communicated well how the game works
as many people have probably mentioned already, it would've been cool to see a preview of the other sides of the die, or maybe just change the view angle?
it didn't make a big difference when i could move around, but when there was nowhere to move i couldn't rotate the die to figure out what its other sides are
i really liked the last level with the credits rolling, i don't believe i've seen that in other games.
enjoyable puzzles that didn't have me stuck for too long at any point
great job for a jam game!
there are many competitors, but maybe this game could be continued?
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