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Alea Iacta's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4004 | 2.111 | 2.111 |
Overall | #4454 | 2.074 | 2.074 |
Creativity | #4523 | 2.111 | 2.111 |
Presentation | #4625 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main character is a dice that can roll.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Hey there! it was really innovative and engaging. That's great! There is a lot of potential in it.
Could you please take a look at my game?
Really nice music and level design! I thought switching between the spring and legs was an interesting mechanic. There were a few visual bugs but good work regardless :)
Nice little game! I had unfortunately some visual bugs, from the middle onwards the d20 was invisible e.g. But over all, well executed tutorial and level design!
ps: we had the same title for a game and completely different gameplay, so nice to see this variety hehe
The music was very chilled, kudos to the keyboard player!
A very nice feel to the controls as well.
The music was very chilled, kudos to the keyboard player!
A very nice feel to the controls as well.
Really fun game.. Nice introduction to the movement set.. Only critique is the bg audio loop needed to be longer, had to mute it really soon.. but ofc great feature to let me turn down just the bg audio :thumbsup: well done
Something about the way the player character interacted with the walls felt really solid,