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Reversal Games

269
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A member registered Jul 17, 2022 · View creator page →

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What a creative take on the theme! Art and level design were both really nice! I loved navigating around by moving the entire screen itself, but I do wish it was more clear in the tutorial as I was a bit confused on what to do when first opening up the game. Once I got, it was a lot of fun, great work! :)

Very polished and fun to beat! It was relaxing being able to zone out and try and catch all the fish I could! The pacing of leveling up each time was well done. I do wish there was a button that made you reel in your line a little quicker once you started fishing deeper since it took longer coming back up. It would be great seeing even more upgrades or certain baits you could buy to give you advantages while fishing. Awesome work, it was a really nice game! :)

Really enjoyed the interpretation with this theme! While I did find the mechanic of becoming too big  interesting, I wish there was a bigger indication that the character was getting to the point of dying (something that made the "Stop" in the corner stand out more) Really great work, this game was very fun! :)

Really fun puzzles! I had a great time trying to figure them all out that I wish the game was longer! I'd like to see some mechanics shown implemented into more puzzles, but it's understandable for 96 hours. Hope to see this expanded on in the future! :)

Interesting theme and loved the colors used! The dashing mechanic was very fun to use to kill the smaller enemies, wish there was more variety with them or with weapons. Regardless, great work!

Very interesting take on the theme! I liked how much it expanded upon a typical rock-paper-scissors game. I did at times move spaces at random and progressed the game with no issue, so having more anchor-types of tiles (maybe ones with good/bad effects) would be interesting to see. Overall though, this was a lot of fun!

Really well done! I liked how the game progressed from just simple vials to then bigger potions. I'd love to see something like this expanded upon after the jam, great work! :)

Love the theme and very polished for just 96 hours! Strategy was fun, but I had a difficult time clicking on the settlements to send knights to so it was easy for me to fall behind by trying to click on settlements. Regardless, really great game! :)

Thanks for checking out our game! We would love to try and add more puzzles and features in a future build, so we appreciate the feedback! :)

Thank you so much, we worked extremely hard to get the vibes of the game just right so this was really heartwarming to hear!

Thanks for playing! Unfortunately we didn't notice the bug until after uploading, jumping with W avoids the bug, but we appreciate the feedback and definitely will try to fix it after the jam!

Thank you! Our artists worked incredibly hard so we're so happy you liked it! :)

Thank you for the feedback, we'll definitely fix these bugs in the future! Thanks for playing our game! :)

Thanks for playing, we really appreciate it! :)

Very addicting! While I didn't have much strategy after getting 2 Neptune planets and relied on whacking those two to score me all the points I needed, it was still a great time trying to see how many points I could get in a single turn! As the game got larger it was a bit more difficult distinguishing the moons from the stars in the background, but not enough to hinder my enjoyment while playing. Great job!

Loved the concept! I liked seeing my character progressively being built out of the scraps as I continued to play. Dialogue was a bit confusing and quick to read, but overall a really nice game! :)

Very fun concept and art! I loved trying to figure out what armor everyone wanted to try and get the most money while saving my materials. After a while the mini game does get a bit repetitive, I would love to see some variation there or different obstacles/conditions to catch the fish depending on the type of bait you use. Overall though great work, this was fun! 

Very well done! Love how you incorporated the theme by growing and shrinking the asteroids themselves! I did feel that it was easier every time to just pull in small asteroids and then grow them at the last second to get the most money, but regardless it was a fun time maneuver around trying to make as much money as I could. Good work! 

Thank you so much! Yes, you are able to pull boxes but we definitely would love to make the character's movements more consistent in the future. Thanks again for the feedback and checking our game out! :)

Thank you for checking out our game! It was definitely an unfortunate bug we found after uploading that seems to stop if you use W to jump instead of Space. Hopefully we can fix that later, thank you for the feedback!

Thank you so much for the kind words! :)

Thank you so much for the feedback! We originally had thought about switching to the scroll wheel but time unfortunately caught up to us. Hopefully we can make it a lot more convenient for the next version. :)

Thanks so much for checking out our game and the feedback! We definitely want to improve on the movement and physics of the game later on, thanks for letting us know! :)

Good work! It was satisfying trying to find my way up and see how high I could climb. The jumping was a bit unpredictable and it would be cool to see more of this game expanded upon, but it wa! :)

Loved the idea! It was fun having a bunch of minions multiplying and helping me beat things up. Good job! :)

Thank you so much we appreciate it!

Thank you! Our artist worked really hard so it's great to hear you liked it! :)

Thank you so much for playing! Unfortunately time got the best of us and we couldn't implement puzzles surrounding shifting the aspect ratio or add a proper ending, but we're so happy you liked it! :)

Thank you so much! These puzzles were a little tough for us to design so we're really glad you liked them! :)

Thank you!

Super polished game! Absolutely loved the level design and the game's core mechanics! I loved having to figure out the timing and order of which two objects to grow/shrink. My jumps did feel a bit off and would accidentally get stuck sometimes, but regardless it was so much fun, I'm glad I was able to free the wizard!  

Anxiety inducing in the best way possible! Everything was really polished from the music to the art, and gameplay was simple but fun. After climbing a certain height I found myself panicking as I tried rotating blocks and hoping I wouldn't panic click one down in the wrong spot. Would love to see more unique obstacles along the path to try and navigate, but overall really great game. And done in 48 hours which is incredible!

Such an amazingly polished game! A really fun take on the theme, and everything from the music to the art was really well done! I absolutely loved the wand mechanic mixed with the mirrors, I could tell the game designers had  put a lot of thought into each level. Great job! :)

This game is really beautiful! Love the art direction and how you interpreted the theme. I was surprised it was a block puzzle game, but I was immediately hooked! I wish there was a button to retake your last step rather than restarting the entire puzzle, but this was a really nice game that made me want to keep playing more levels! :)

This had some really interesting puzzles and overall theme! I liked having to move a smaller object in order to then interact with the world around me. Definitely was a bit tricky sometimes moving the block and accidentally losing it. Regardless, I had a great time solving all the puzzles. :)

This was a lot of fun and super polished! Absolutely loved the music and the art/UI is very nice. I found it pretty tough starting out, but once I got a stronger ship it was so satisfying destroying a bunch of asteroids. Really well made, especially for a 96 hour jam!

Really great theme and art direction! The sprites were well animated and the music was great! Some reaction times were a bit difficult to get past, but still a nicely done game. Good work!

Really cute art and concept! Love the way the frog is drawn and how the enemies are designed. While I'd love to see this game expanded upon (maybe a story or more upgrades), it's impressive what you've done in 48 hours! Nice work! :)

Love the dialogue! The writing not taking itself seriously while having an addicting tower defense game made for such a fun time! I also enjoyed having the giant goblins come and knock down some of my stuff when the game was getting easier so it kept me on my feet a bit. Would love to see more joke items in the shop and maybe have a few different lines of witty dialogue attached to them when you buy it, but great work overall!

Really enjoyed the concept and overall theme! Wish there was some sort of upgrade system and feedback from the customers, but this is a really strong start especially made in just 96 hours! I could absolutely see myself zoning out and having fun while building my own personal blacksmith shop. :) Great work!