What a creative take on the theme! Art and level design were both really nice! I loved navigating around by moving the entire screen itself, but I do wish it was more clear in the tutorial as I was a bit confused on what to do when first opening up the game. Once I got, it was a lot of fun, great work! :)
Reversal Games
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Very polished and fun to beat! It was relaxing being able to zone out and try and catch all the fish I could! The pacing of leveling up each time was well done. I do wish there was a button that made you reel in your line a little quicker once you started fishing deeper since it took longer coming back up. It would be great seeing even more upgrades or certain baits you could buy to give you advantages while fishing. Awesome work, it was a really nice game! :)
Really enjoyed the interpretation with this theme! While I did find the mechanic of becoming too big interesting, I wish there was a bigger indication that the character was getting to the point of dying (something that made the "Stop" in the corner stand out more) Really great work, this game was very fun! :)
Very interesting take on the theme! I liked how much it expanded upon a typical rock-paper-scissors game. I did at times move spaces at random and progressed the game with no issue, so having more anchor-types of tiles (maybe ones with good/bad effects) would be interesting to see. Overall though, this was a lot of fun!
Very addicting! While I didn't have much strategy after getting 2 Neptune planets and relied on whacking those two to score me all the points I needed, it was still a great time trying to see how many points I could get in a single turn! As the game got larger it was a bit more difficult distinguishing the moons from the stars in the background, but not enough to hinder my enjoyment while playing. Great job!
Very fun concept and art! I loved trying to figure out what armor everyone wanted to try and get the most money while saving my materials. After a while the mini game does get a bit repetitive, I would love to see some variation there or different obstacles/conditions to catch the fish depending on the type of bait you use. Overall though great work, this was fun!
Very well done! Love how you incorporated the theme by growing and shrinking the asteroids themselves! I did feel that it was easier every time to just pull in small asteroids and then grow them at the last second to get the most money, but regardless it was a fun time maneuver around trying to make as much money as I could. Good work!
Super polished game! Absolutely loved the level design and the game's core mechanics! I loved having to figure out the timing and order of which two objects to grow/shrink. My jumps did feel a bit off and would accidentally get stuck sometimes, but regardless it was so much fun, I'm glad I was able to free the wizard!
Anxiety inducing in the best way possible! Everything was really polished from the music to the art, and gameplay was simple but fun. After climbing a certain height I found myself panicking as I tried rotating blocks and hoping I wouldn't panic click one down in the wrong spot. Would love to see more unique obstacles along the path to try and navigate, but overall really great game. And done in 48 hours which is incredible!
This game is really beautiful! Love the art direction and how you interpreted the theme. I was surprised it was a block puzzle game, but I was immediately hooked! I wish there was a button to retake your last step rather than restarting the entire puzzle, but this was a really nice game that made me want to keep playing more levels! :)
Love the dialogue! The writing not taking itself seriously while having an addicting tower defense game made for such a fun time! I also enjoyed having the giant goblins come and knock down some of my stuff when the game was getting easier so it kept me on my feet a bit. Would love to see more joke items in the shop and maybe have a few different lines of witty dialogue attached to them when you buy it, but great work overall!
Really enjoyed the concept and overall theme! Wish there was some sort of upgrade system and feedback from the customers, but this is a really strong start especially made in just 96 hours! I could absolutely see myself zoning out and having fun while building my own personal blacksmith shop. :) Great work!