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Play Die Reroll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2302 | 3.024 | 4.000 |
Enjoyment | #2559 | 2.646 | 3.500 |
Overall | #2742 | 2.772 | 3.667 |
Creativity | #3301 | 2.646 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's stages are generated by a massive amount of dice rolling. The player's revolvers are loaded with rolled dice, and enemies can only be hurt with certain values.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Having akimbo revolvers that reload independently was neat as it allowed me to save a good roll in one hand while I fended off enemies with the other. I liked the way they controlled too - the aim offset was pretty tricky but I actually felt it to be a fun challenge.
The narrow ramp of the towers was a bit tricky to climb with the high move speed, not that I ever really needed to go up there. I feel like maybe there should of been more of an incentive to use the correct die on the correct enemy too - I liked having to line up specific shots but it seemed easier to just spam dice at them until they died.
Very neat, I'd prefer if there was a crosshair. Good job on your game!
Cool game and very nice setting. Really liked the whole tabletop look.
An improvement, gameplay wise, would be to have a crosshair or some other form of indicator, telling me where I'm actually shooting, since it was pretty hard unless I got right up in the enemies face.
Other than that the game felt pretty good, well done.
Tough for me to play with a laptop trackpad when right clicking to fire the right hand gun locks my view until I do a left click, but It's a very interesting game because it forces me to consider every bullet and prioritise enemies beyond the one that's currently closest to me. Otherwise a bit simple as it stands, but I can easily see this being expanded upon as a lengthier, more in-depth horde-style shooter (if the inclination strikes you)!
Not really a fan of using Q and E to reload though, because with WASD for movement, it inevitably means I need to take one of my fingers away from those keys, which restricts how I'm able to move around if I want to reload.
Pretty interesting! Liked the art and music, gameplay was simple but good. Enemies came out of nowhere a lot which was confusing, more sounds would have helped with that.