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A jam submission

Hell in a HandgunView game page

Super Gore Tumbleweed
Submitted by Yurglepop (@yurglepop), Shiraffetopus, Bozo — 2 hours, 22 minutes before the deadline
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Hell in a Handgun's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#22182.7773.000
Overall#25862.8293.056
Presentation#26422.8553.083
Creativity#27782.8553.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your gun (dice themed) has a random set of bullets based on your bandolier. Roll the dice to see if you get the right set.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

(Josh)

Great concept! I loved having randomized bullets with different effects.

Some of the effects were obvious, but there were a few that I never really figured out through gameplay. It would be helpful to have some text somewhere to explain what each bullet does (like in the inventory, maybe). I also wasn't sure what the final boss' gimmick was. I saw it rotating through various effects, but hitting them with a bullet of that effect didn't seem to do anything. I wound up just pumping bullets into them and occasionally seeing the health bar go down. (The AI were also not too hard to deal with, which is understandable in a jam game.)

The title screen/intro gave me a laugh or two.

Overall, great job!

Developer

We are continuing the project, but in the version for the Jam, the only bullet with a special effect is the one that knocks enemies back.

The other bullets have type pairing (Life-Death and Fire-Ice), if you hit an enemy with its opposing type you deal 2x damage, and if you hit it with its own type you deal .25 damage, non-paired damage is .5, and neutral does 1x damage
The "gimmick" with the final boss is that when you hit him with a super effective bullet, his type changes, and 4 times through the fight he spawns enemies, he is more of a damage sponge than we hoped given how easy it is to dispose of the waves he spawns

Going forward the typing is going to be simplified, so hitting with their type deals 2x damage, and all other is .5x, with neutral always being 1x

Submitted

Hey! I played your game and it was very cool. Good work!

Please check out my game if you will.

Submitted(+1)

Very fun! the gunplay was good and the enemies are hilarious. I enjoyed the HELL out of its presentation, haha.