On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

(Josh)

Great concept! I loved having randomized bullets with different effects.

Some of the effects were obvious, but there were a few that I never really figured out through gameplay. It would be helpful to have some text somewhere to explain what each bullet does (like in the inventory, maybe). I also wasn't sure what the final boss' gimmick was. I saw it rotating through various effects, but hitting them with a bullet of that effect didn't seem to do anything. I wound up just pumping bullets into them and occasionally seeing the health bar go down. (The AI were also not too hard to deal with, which is understandable in a jam game.)

The title screen/intro gave me a laugh or two.

Overall, great job!

We are continuing the project, but in the version for the Jam, the only bullet with a special effect is the one that knocks enemies back.

The other bullets have type pairing (Life-Death and Fire-Ice), if you hit an enemy with its opposing type you deal 2x damage, and if you hit it with its own type you deal .25 damage, non-paired damage is .5, and neutral does 1x damage
The "gimmick" with the final boss is that when you hit him with a super effective bullet, his type changes, and 4 times through the fight he spawns enemies, he is more of a damage sponge than we hoped given how easy it is to dispose of the waves he spawns

Going forward the typing is going to be simplified, so hitting with their type deals 2x damage, and all other is .5x, with neutral always being 1x