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Dice Flicking Dojo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3780 | 2.182 | 3.333 |
Creativity | #4330 | 2.182 | 3.333 |
Overall | #4614 | 2.000 | 3.056 |
Presentation | #5308 | 1.637 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Mini-golf but with a dice and random effects
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game, I ended up playing all the levels.
It's a cool concept. Of course some physics aspect could be improved but for a game jam it was a nice effort.
I would have personally preferred a soundtrack instead of the background noise (or at least in addition).
Anyway, good entry. Well done.
I enjoyed the idea of rolling the die around and getting different effects, but I think the game could look a lot better if you used smooth shading on the models instead of flat shading. It would make your models look better with no performance cost. Unless it was the style your going for, but I think it works better with cleaner topology and lower poly counts. Had a good time getting ice and sliding far distances using it!
I liked the background noise. It was a nice touch.