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Roll Rig's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #692 | 3.676 | 3.676 |
Overall | #1438 | 3.265 | 3.265 |
Enjoyment | #1461 | 3.088 | 3.088 |
Presentation | #2290 | 3.029 | 3.029 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to manipulate the Roll of the Dice to get a good score.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
fun and intresting game! the keybinds are a bit awkward
This is a fun little game ! I really liked the concept and the gameplay is satisfying. Great entry all in all !! :D
I think it would have helped if the controls were laid-out a little differently; and perhaps a little more tolerance for bad rolls early on?
Neat arcade game! I like how the character control and commands are very responsive, fitting the frenzy of raining dice manipulation. GJ :D
"It Ant that hard" - Twitch Chat
Addicting gameplay loop, with a very good scaling difficulty. Decent music. I particularly like the fact that the ant has a tractor beam. Good game.
High score of 145
The placement of controls is not intuitive, which is sad because I really like the concept and mechanics. The art is great and the music and sounds fit the vibe
I really love the concept, and think its a super fun game loop! You nailed getting to the point and right into the fun. Has good endless runner type vibes. Sadly I agree with many of the other players, the controls are very hard to get a hold of.
As another person mentioned the controls can be rather difficult to pick up but the idea is interesting and the art and music are nice, good work!
Cool small experience, pretty fun to play, and gets pretty hard. Nice job!
Really creative!
Congratulations on finishing the jam!
It took me a little bit to get used to the controls, and was incredibly difficult at first. But after I understood how best to go about moving and locking in the dice I gathered up to 88 as my high score. A lot of the difficulty came in the limited time I had to handle the dice before the next one dropped. Some additional time before the next dice drops and possibly limiting it to only a few at a time would help greatly smooth out that difficulty. Additionally, maybe consider adding in some time before the die fully locks in so the player could recover dice they weren't able to get to initially.
Decent sound effects, but the loop on the main theme could use some variation as it got stale pretty quick.
Great work!
Thanks for your feedback! When I was making the game, I thought it took too long to get going, so I ended up making the spawn rate get 11% faster every round, starting at 4 seconds, when it used to be 3 seconds consistently, no matter how many dice. Though from what I have seen, people have had more difficulty with the game than I thought they would, so that means I didn't do great on difficulty balance. I also did add a bit of time for the dice to lock in, but since when it's on the ground, you usually cannot rotate it, it's only a third of a second. About the main theme, listening back on what I did, I think I made the second half too repetitive. I usually go for an "A B A C A B A D" song progression, but C in this case sounds too similar to B, so it sound like "A B A B A B A D", which is pretty repetitive.
Ah yeah, balancing in this short of time is always difficult. For the spawn rate and difficulty, it would also help to give the player some forewarning on when and where a new die will drop. Maybe some effect or pipe gearing up to drop some dice so the player can rush over underneath it or pop it off the ground before it gets locked.