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High Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #453 | 3.813 | 3.813 |
Overall | #1026 | 3.427 | 3.427 |
Enjoyment | #1164 | 3.219 | 3.219 |
Presentation | #1761 | 3.250 | 3.250 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game is about fighting "enemies" from board games and it about connecting same coloured dice together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun spin on a turn-based rpg. The tutorial didn't do a great job at explaining the game, but I figured it out as I played. My main feedback is to do with the UI, especially with sizing and visibility. The enemy HP and attack damage are too small and far away from where my eyes are pointing to be able to strategise as I play, so making these bigger and the UI more overall uniform would help a lot. The attack counter as you match is a good start but a little hard to see. I had fun playing though, and the matching and line effects all worked great. I think it's a promising concept! Great job
I didn't account for having a larger screen. Will maybe fix it after the jam, thanks for playing :O