I will do more math and make prestiging explained better. In the new version of the game prestiging does not reset any unlocks (which means you can unlock all the upgrades whenever you want to). I will also lower the XP costs since I think they are slightly too big. For sure will add the minimum, that is a good idea. Uhhh I do not want to buff the Value gears too much since the number of how powerful the scaling is (the since having a +1 value gear on paper, and having 10 papers on the conveyor belt, gives you +10 to every paper.) Will try to balance it more. :D
Lighted
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Thanks for the suggestions, I will look into it to see why the game doesn't draw the sprites. The game itself works and even detects buttons, but it doesn't somehow show the sprites...
Also, the error you are getting, I thought I had patched it in the version but the version I posted didn't have it patched. The bug happens if you stay on that single button for too long as it crashes the game due to the tooltip looking for a variable I had deleted. If you quickly click it, before the tooltip appears, it should work.
Oh god, I just realised what the crash is about. I will contact the organisers of the Jam.
If someone wants a more indepth look into why it happens then here is the explanation. Thank you Raisoshi for giving the error as the bug is already fixed in my internal version that I thought was uploaded... oops.
Anyways, the bug happens due to the tool tips, and that I changed how the autoclicking works. If you quickly buy the autoclicker, without staying on the button for too long, it should work. Why? Well, the tooltips are trying to look for a variable that doesn't exist since it got deleted due to how I change the internal workings of the automatic stuff in the game.
I will contact the Jam organisers to ask if I can upload a new version with this bug patched up.
Sorry to everyone that had played and wasted their sanity on downloading a random itch file.
Posted this comment on the Jam page but also decided to put it here. Thanks!
Oh god, I just realised what the crash is about. I will contact the organisers of the Jam.
If someone wants a more indepth look into why it happens then here is the explanation. Thank you Raisoshi for giving the error as the bug is already fixed in my internal version that I thought was uploaded... oops.
Anyways, the bug happens due to the tool tips, and that I changed how the autoclicking works. If you quickly buy the autoclicker, without staying on the button for too long, it should work. Why? Well, the tooltips are trying to look for a variable that doesn't exist since it got deleted due to how I change the internal workings of the automatic stuff in the game.
I will contact the Jam organisers to ask if I can upload a new version with this bug patched up.
Sorry to everyone that had played and wasted their sanity on downloading a random itch file.
Hey guys, since I am using GMS2 to make this game, and html5 is not only hard to get feedback on but also quite buggy from what I heard, I couldn't get a working build going as the issue of all sprites not being loaded happened... For some reason. If someone here is an expert, then I would really like to get in contact with you! sorry to the people in advance!
The game was made during a gamejam, so I started working on it about 2 weeks ago! I have school and other projects going on, so I couldn't make a lot of content.
Beyond Prestige XP, you can prestige to get gears, which you can equip onto materials that lets you become more powerful.
"Some upgrades decrease in price every level, some randomly change prices up and down." - I have never seen this bug? With which upgrades did it happen with? Did you do anything special that would cause this bug?
"like spending lots of wood when the charge is above the new target." - I don't understand... Is it the situation of buying new upgrades making wood less powerful making it press easier? If so, then that is intended as that is how I coded the game. Wood is special in this case that it scales with how much wood you have.
"Prestige doesn't reset several upgrades, like wood quality, access to restocker, quantity of wood in the restocker, access to wood," - This is intended, most of the upgrades (everything except wood quality) listed here are not meant to reset. I will indicate this with another colour but everything that is about unlocking will be kept. I know a lot of upgrades aren't in the game yet, but resetting them would feel tedious imo.
Content wise, I am planning to release a new version with some fixes today. And during the weekend I will work on what I intended it to be before the jam ended.
After that I will work on 0.1 which will add a bunch of new content and resources and features.
Sorry that the game is a lot shorter than expected, and I hope the experience wasn't too bad .-.
I like this game, pretty fun. Two things: When using pre-existing art, try to use the same colour palette as it, the bullets feel out of place. The second is that when you roll the dice after getting the 6 upgrades, you already take a risk of losing these upgrades, so having another risk by it not working at all seems a bit harsh, but that is just my opinion.