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Dice Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4967 | 1.818 | 2.571 |
Overall | #5530 | 1.583 | 2.238 |
Enjoyment | #5595 | 1.414 | 2.000 |
Creativity | #5661 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player throws/rolls a dice to attack enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Liked the feel of movement. OTherwise, felt pretty bored? Was also weird when all the enemies ended up in one place, so it made my dice look like it was just bouncing off? Also, maybe a bit hard on the post process effects. Not bad though!
Oh, also couldn't ever see what the dice roll actually was.
Oh, also couldn't ever see what the dice roll actually was.
I really recommend you pay more attention to the game page appearance, add some screenshots, description, controls instruction, etc. it's not that hard!
Nice chromatic aberration shader tho.
It was a challenge for sure. The floaty movement gave a little trouble shooting the dice at the enemies.
Regarding the theme, I feel like you just replaced any other projectile with a dice to make it fit the theme. There wasn't any luck or risk taking made in the game itself and the dice really just felt like you were just throwing any object at the enemies. If it were me, I would have probably made it to where each time you throw the dice, it will roll a different powerup for the dice that can be used for the next throw. It would add some variation and would fit the theme better I feel like.
This game is challenging, and the random effects certainly make a difference.
But the bug where the player gets stuck on the edge of a platform needs to be fixed.