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gravybones

31
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A member registered Jul 07, 2022 · View creator page →

Creator of

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Thanks! Could you elaborate on the what you'd enjoy tightened up about movement? See my response to the other comment too :)

Interesting, could you be more specific about floaty? At the  moment the air control is 100% what it would be on ground which I'm not in love with, but was time-limited to implement better controls for momentum etc. There is a blaance though, because one of my favourite parts is being able to adjust midair to catch an opportune dice. Thanks for the feedback!

Great little puzzler. I always find these really difficult, but I enjyed it none-the-less

Cool concept, pretty funny writing. Could have been a bit quicker between rounds though!

I just want to come back to say this is so far the best thing I've played in the jam. And that I'd 100% pay for a game like this with a more robust world-bit.

Oh, also couldn't ever see what the dice roll actually was.

Oh, also couldn't ever see what the dice roll actually was.

Liked the feel of movement. OTherwise, felt pretty bored? Was also weird when all the enemies ended up in one place, so it made my dice look like it was just bouncing off? Also, maybe a bit hard on the post process effects. Not bad though!

Weird choice for camera controls. Liked the look of everything but nooooo idea how the dice rolling was supposed to work...

Cool concept, really hard though!

Classic unexpected bug hah

Cool presentation. Is the timing for the input stuff wlined up correctly? Felt like I was always missing. Also, does the path account for framerate? felt like it went waaaay too fast.  The music was pretty cool too, although it doesn't seem to line up on looping quite correctly.

Shuffleboard, you're speaking my language! And this is great! Could very easily get sucked into a full rogue-like version of this. The only thing I wanted to see added is for the dice to hit each other along like real shuffleboard - oh, and maybe for enemy players to also play dice down, so you could knock their attacks around

Movement feels great - a shame you ran out of time!

Couldn't get past the intro area either. Could have really benefitted from a little explanation somewhere!

Crashed on me after a couple minutes. Cool little game. Was I supposed to be able to get to the other side to defend my castle??

This is by far the best loading screen I've seen in the whole jam! Nice!

Took me a while to realise spacebar triggered powerups. Some cool stuff!

Great art and audio, cool mechanic

Nose stuck into an asteroid? Couldn't turn around to move in any way

Hey! Thanks!

Cool game, juicy. Got stuck often though, no reverse?

Hah, thought it'd happened on wo different games

Looks cool! Couldn't get it to work, even renaming the folder though!

Unlucky, screenshots and name had me excited to play!

Great idea! Execution not amazing though. Art and sound were pretty cool.  Agree with others, the mechanic doesn't really make much sense. Maybe would have been better if the roll itself was bigger damage on a cooldown, so that you'd never just choose not to change damage types?

Cool game! Couldn't get items to interact with the things though??

Cool game, great idea. Not sure about the auto-moving though. Puzzle would maybe be hard enough just choosing where to go next?

There's not always a route to get to the goal dice , so destroying the level gives you new platforms to get there as well as being able to jump along the falling dice.  The risk/reward is also in time taken (would have included a timer for more points per goal if I'd had time) as new platforms/falling dice often provide faster routes than navigating up and over.

Fixed

Sleep deprivation, mostly