Thanks! Could you elaborate on the what you'd enjoy tightened up about movement? See my response to the other comment too :)
gravybones
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Interesting, could you be more specific about floaty? At the moment the air control is 100% what it would be on ground which I'm not in love with, but was time-limited to implement better controls for momentum etc. There is a blaance though, because one of my favourite parts is being able to adjust midair to catch an opportune dice. Thanks for the feedback!
Shuffleboard, you're speaking my language! And this is great! Could very easily get sucked into a full rogue-like version of this. The only thing I wanted to see added is for the dice to hit each other along like real shuffleboard - oh, and maybe for enemy players to also play dice down, so you could knock their attacks around
There's not always a route to get to the goal dice , so destroying the level gives you new platforms to get there as well as being able to jump along the falling dice. The risk/reward is also in time taken (would have included a timer for more points per goal if I'd had time) as new platforms/falling dice often provide faster routes than navigating up and over.