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Medieval Uncertainty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5248 | 1.746 | 2.667 |
Enjoyment | #5847 | 1.200 | 1.833 |
Overall | #5850 | 1.346 | 2.056 |
Presentation | #6002 | 1.091 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Added real Dice mechanics as well as some uncertainty to spice things up
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the idea of having to roll the weapon before a fight and having to adjust accordingly, the gameplay is a bit confusing, some simple tutorial would work wonders, also art style is a bit inconsistent, i like that you can select which level you want to play, which is pretty good for jam games, so if someone gets stuck, he can still expirance the rest, but for the future, i would recommend to focus on smaller amount of levels, and spending more time on the core gameplay and polish, also i would recommend doing a web build (pretty easy to do in unity), so that it brings in more players, cuz downloading stuff from a 9 day old account might turn quite a few peapole off
absolutely agree with you, since we are new to this game , we had some serious testing to go under. I am pleased you like the game concept 😊
Gameplay is interesting, took me a bit to figure out but was nice. Graphics are not good, there are too many assets that don't match together and some of the art is very low resolution. Overall good job and good luck in future game dev.
Thank you very much