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A jam submission

Medieval UncertaintyView game page

Play through uncertainty
Submitted by Apoorv vaidya, CC, KobaltK, gazoon007 — 1 hour, 11 minutes before the deadline
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Medieval Uncertainty's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#52481.7462.667
Enjoyment#58471.2001.833
Overall#58501.3462.056
Presentation#60021.0911.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Added real Dice mechanics as well as some uncertainty to spice things up

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I like the idea of having to roll the weapon before a fight and having to adjust accordingly, the gameplay is a bit confusing, some simple tutorial would work wonders, also art style is a bit inconsistent, i like that you can select which level you want to play, which is pretty good for jam games, so if someone gets stuck, he can still expirance the rest, but for the future, i would recommend to focus on smaller amount of levels, and spending more time on the core gameplay and polish, also i would recommend doing a web build (pretty easy to do in unity), so that it brings in more players, cuz downloading stuff from a 9 day old account might turn quite a few peapole off

Developer(+1)

absolutely agree with you, since we are new to this game , we had some serious testing to go under. I am pleased you like the game concept 😊 

Submitted

Gameplay is interesting, took me a bit to figure out but was nice. Graphics are not good, there are too many assets that don't match together and some of the art is very low resolution. Overall good job and good luck in future game dev.

Developer

Thank you very much