Play game
Roll for Role's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5308 | 1.637 | 2.500 |
Creativity | #5430 | 1.637 | 2.500 |
Enjoyment | #5511 | 1.418 | 2.167 |
Overall | #5557 | 1.564 | 2.389 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every action requires you to roll for it. It feels like a TTRPG game.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
In my opinion, the whole concept doesn't really work as a video game. I board games, there's always the anticipation of a physical die landing on a good number. Here's it's all instant, and it doesn't even matter if the game is overt about this mechanic or just pretends it's a regular HP-based or RNG-based system that works "under the hood". Maybe if you paused the game for each die roll, even just for a second, showed an animation of a die rolling and landing, it could be more interesting.
Apart from that, as others said, the movement is quite floaty and, in my opinion, too fast. It makes it very easy to run away from enemies and less of a challenge.
Oh man, you read my mind. I did want a sort of zoom in and show the numbers when you killed an enemy. Wasn't enough time and thought it would slow down the pace.
Nice game. Maybe a little hard to control.
Yeah. They're slippery!
Hope you still had fun! Thanks for playing!
(Josh)
Conceptually, interesting to make randomly selected heroes each playthrough. I'm not sure I liked the concept of having every attack and action be a roll of the dice, though. It made it feel very swingy.
It took me awhile to realize that your health is displayed in the lower right corner. Might be useful to make it more clear that this is your health. Additionally, once it got to the point where anything lower than a 6 killed me, it basically became a one-shot-kill on me.
The controls felt slippery to me. The characters themselves also felt imbalanced (not surprised, since there was only 48 hours to do it in).
Overall, I think the concepts were interesting on paper, but didn't play well for me. Good attempt overall, though!
Thanks for the feedback! Appreciate it!
If I made it again I would definitely have weighted dice rolls and fixed the UI. Thanks again! :)