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In my opinion, the whole concept doesn't really work as a video game. I board games, there's always the anticipation of a physical die landing on a good number. Here's it's all instant, and it doesn't even matter if the game is overt about this mechanic or just pretends it's a regular HP-based or RNG-based system that works "under the hood". Maybe if you paused the game for each die roll, even just for a second, showed an animation of a die rolling and landing, it could be more interesting.

Apart from that, as others said, the movement is quite floaty and, in my opinion, too fast. It makes it very easy to run away from enemies and less of a challenge.

Oh man, you read my mind. I did want a sort of zoom in and show the numbers when you killed an enemy. Wasn't enough time and thought it would slow down the pace.