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DashOverSIX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #983 | 3.657 | 3.657 |
Overall | #1650 | 3.171 | 3.171 |
Creativity | #2083 | 3.114 | 3.114 |
Enjoyment | #2290 | 2.743 | 2.743 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The boss picks a randomly rolled die number to attack with!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice experience, I could see this being a boss fight in a commercial game with some of the kinks ironed out.
It's interesting that the number on the die not only determines the attack but also how many things you have to dodge for that attack too. The game was quite fun and I enjoyed my time playing it. I do wish there was a boss health bar or something to tell me I was making progress though.
This is a nice little boss fight! It takes a bit to memorize the attacks, and could have been a little bit more of an indication I was hitting the boss but still good overall!
The game’s pretty fun, but as far as I can tell there’s no telegraphing nor any indication that you damaged him (unless he takes damage with his shield up?). I particularly liked the graphics.
Thanks for the review, yeah i really should have invested more time into creating a health bar so you can see how much damage has been dealt
I like the idea, but I can't tell if I'm actually damaging the boss