There is a tutorial though?
POBIX
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This game is a mixed bag. I love the idea and the aesthetic, but board games are only fun when there’s a lot of variety and when you have someone else to play with. This game has neither. I understand that 48 hours isn’t a lot, but it’s simply unenjoyable when there’s only 3 different slots you can land on and you aren’t competing against anyone (even an AI would massively improve matters).
It’s a nice idea, but giving you all the rolls at the start of the game makes it rather boring - why would you ever exchange a life for one letter when you could instead exchange a life for many? A gameplay-related mechanic for acquiring the dice should have been used instead. Also, I really wish you could see the word when you lose. In any case, the art for this game is amazing!
Great game, highly atmospheric. The concept was good, but I felt that the levels themselves could have been better - the first few levels don’t really require you to think, as just going whereever you physically can is enough to beat them, and the 5th and 6th levels are both more of a navigation challenge than a thinking puzzle. But this game was still absolutely great for a jam (and in general!). The visuals were excellent (although some anti aliasing really wouldn’t hurt), the sound design was highly immersive, and the game was very polished. Good game.
Likely the greatest game mankind will ever put out. Truly, awe-inspiringly good.
A masterclass in innovation - the ingenious decision of making you play with a never seen before 1:1 aspect ratio, or your inability to turn left, simply stunned me at just how ahead of its time this game is.
The endlessly repeating 20 second long song with its childish instruments was a source of inspiration - what a deep metaphor about life itself!
The unnatural animations truly helped mystify the unnamed protagonist's struggle against the evil king,
while the ugly colors helped me form a deeper connection to the game's marvelous and profound story.
When you walk down and the character stares directly into your soul, asking for nothing more than sympathy and understanding, was the moment when I first cried playing this work of art.
The unintuitive controls show us just confused and bewildered the protagonist must be after being cast away from his life and family.
If you don't tend to your grapes, they blow up suddenly and with no warning. This is a fantastic way of sending a message about the urgency of life.
Despite all this, the game's happy mood shows us that there is always hope and good in our lives.
Quite possibly my favorite game of all time.
This game lives up to the theme quite well, it's very polished. The art, music, movement, and sound effects are all great and create a very satisfying experience, but the gameplay is very rough and unrewarding. The slimes have way too much health, and you don't have enough. The moment you enter a slime a little too much you are immediately sucked into its core with no hope of escape. They don't die, and can even deal you damage after you kill them.
Still, the core of the game is quite great, and with just a few tweaks to some stats and the addition of actual death (which is a single line of code) it could be very fun.