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POBIX

31
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10
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1
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A member registered Sep 03, 2018 · View creator page →

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There is a tutorial though?

I had a lot of fun playing this one, but feedback for hitting enemies (flashing white, particles, a sound effect, anything) is sorely needed.

Cool concept and good art, but some sound effects and better visual feedback would really improve it. Also, the music gets pretty obnoxious after a while.

Went back and tried it, it does in fact work. Not sure what happened earlier

Nice game! Fun and simple, the music absolutely carries it.

It’s a cool concept with nice visuals, polish, and audio, but the dice changing as they fall makes it far too difficult.

Neat game! Great tutorial, good gameplay and art, and good polish. Music’s a bit repetitive though.

Very neat game! Great visuals, fun, extremely polished.

It’s very polished, but there’s simply no gameplay. Hitting space repeatedly and hoping for the best is not fun, there needs to be some sort of non-random decision making input from the player for this to have depth.

Cool game, but the controls are pretty annoying. WASD should be an option.

This game is a mixed bag. I love the idea and the aesthetic, but board games are only fun when there’s a lot of variety and when you have someone else to play with. This game has neither. I understand that 48 hours isn’t a lot, but it’s simply unenjoyable when there’s only 3 different slots you can land on and you aren’t competing against anyone (even an AI would massively improve matters).

I’ve seen this idea a few times already in this jam, but this implementation is probably my favorite. Love the visuals and sound. However, being able to rotate the camera is a must, especially when some of the shapes are hidden by walls.

This game is rather fun, but it’s nearly impossible to die, which makes it a bit dull after a few levels. Also, while the art and the rest of the sound effects fit very well, the bounce sound is really obnoxious and difficult to listen to on repeat.

A very cool idea. But the speed at which the dice fall down and the delay between changing your own number make it impossible to survive for more than a few seconds.

It’s a nice idea, but giving you all the rolls at the start of the game makes it rather boring - why would you ever exchange a life for one letter when you could instead exchange a life for many? A gameplay-related mechanic for acquiring the dice should have been used instead. Also, I really wish you could see the word when you lose. In any case, the art for this game is amazing!

The incorporation of the theme feels like an afterthought and the gameplay itself is pretty weak, but this game is truly bizarre and I love it.

Very enjoyable game. It’s a nice concept with good puzzles.

Loved the music and the art, and the game was very fun! AI was also surprisingly good for 48 hours.

Really fun game. Loved the gameplay and the art!

Very nice game, with great art, music, and gameplay.

Great game, highly atmospheric. The concept was good, but I felt that the levels themselves could have been better - the first few levels don’t really require you to think, as just going whereever you physically can is enough to beat them, and the 5th and 6th levels are both more of a navigation challenge than a thinking puzzle. But this game was still absolutely great for a jam (and in general!). The visuals were excellent (although some anti aliasing really wouldn’t hurt), the sound design was highly immersive, and the game was very polished. Good game.

The game’s pretty fun, but as far as I can tell there’s no telegraphing nor any indication that you damaged him (unless he takes damage with his shield up?). I particularly liked the graphics.

Very nice idea. The game feels really great during the early game, but by the time you fill out most of the board none of your choices really have any meaning. For this idea to truly work, there must be some sort of a way to remove an unwanted block. Also, I really liked the graphics and the sound.

Awesome game! Visuals are utterly top-notch, and the sounds and gameplay are excellent.

Great concept! Creative take on the theme, with very good puzzles. The ability to rotate the camera (to see what’s on the other side of the dice) would have made the game even better.

Great game! The idea was quite clever and the game was fun to engage with. The sounds and particle effects felt quite good. However, the art was somewhat mediocre and a widescreen aspect ratio could have made the game a bit more manageable.

Fun game! Only complaint I have is that there's no indication for how close the meteor is to crumbling, but other than that it's a really neat game.

Likely the greatest game mankind will ever put out. Truly, awe-inspiringly good.

A masterclass in innovation - the ingenious decision of making you play with a never seen before 1:1 aspect ratio, or your inability to turn left, simply stunned me at just how ahead of its time this game is.

The endlessly repeating 20 second long song with its childish instruments was a source of inspiration - what a deep metaphor about life itself!

The unnatural animations truly helped mystify the unnamed protagonist's struggle against the evil king,

while the ugly colors helped me form a deeper connection to the game's marvelous and profound story.

When you walk down and the character stares directly into your soul, asking for nothing more than sympathy and understanding, was the moment when I first cried playing this work of art.

The unintuitive controls show us just confused and bewildered the protagonist must be after being cast away from his life and family.

If you don't tend to your grapes, they blow up suddenly and with no warning. This is a fantastic way of sending a message about the urgency of life.

Despite all this, the game's happy mood shows us that there is always hope and good in our lives.

Quite possibly my favorite game of all time.

This game lives up to the theme quite well, it's very polished. The art, music, movement, and sound effects are all great and create a very satisfying experience, but the gameplay is very rough and unrewarding. The slimes have way too much health, and you don't have enough. The moment you enter a slime a little too much you are immediately sucked into its core with no hope of escape. They don't die, and can even deal you damage after you kill them.

Still, the core of the game is quite great, and with just a few tweaks to some stats and the addition of actual death (which is a single line of code) it could be very fun.

Cool game, movement feels pretty tight and I really liked the graphics and sound. However, it suffers from satellites becoming easily ignorable after a certain amount of time and your being able to just stand in place and hold left click.

Thanks for playing our game! You can find the grappling hook's source code here, the relevant lines are mostly 164-176 (they handle its physics).

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