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Dicey Dais's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2362 | 3.000 | 3.000 |
Enjoyment | #2366 | 2.719 | 2.719 |
Overall | #2567 | 2.833 | 2.833 |
Presentation | #2817 | 2.781 | 2.781 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice who rolls around the map, and you lose control while rolling.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Wow! Really good presentation. I love the shading and the mesh of the die. The programmer art legs are actually really effective and adorable :3 Although this is the first D6 I've ever seen where you can roll a 9 lol.
The tutorialization is also really good (that's something I often have troubles with). But it turns into handholding when you specify what to do for every jump.
Honestly if you could give some context and give the player a goal to motivate them more this could be right up there on Steam. Great job!
Was wondering when someone would notice the 9 lol.
Yeah, I should remove some of it so that it doesn't feel like handholding
I appreciate the compliment! Thanks for the feedback!
Very nice. We had a similar idea to not let the player control the dice while in mid-air but decided against it in the end. But it works great here! The environment is great as well.
I like how at the start of the jump you get a bit of a spin in some direction. Just enough to tumble when you land but not unfairly much. Good job!
Glad that you liked it!
No browser version required. At first I didn't really get it, but after doing the jump/roll to go up a ramp and seeing my character roll all the way back down the idea of a highly-committal "jump" like this in a 3d platformer became really interesting to me. I think you also found a way to nail the theme without any randomness. Not because your character is a die, but because each time you jump you're agency is briefly disabled and you just have to trust that you'll stop rolling before going off a ledge (though it still feels completely fair). So you basically can't completely predict how your jump/roll will end, but not thanks to randomness just thanks to the physics being too complicated to predict. Very well done.
My only minor point would be that it would be nice if the roll ended a little sooner, I don't think it works to let you move faster than walking only because of how long it takes once you've stopped to stand back up.
Glad that you enjoyed it! I think I should've have lowered/removed the extra time after it concludes too (especially because it made the extra speed pretty much useless)
Good regardless, though! If you get the chance, our submission could probably use a few more ratings. Good luck with the rest of the jam!
I definitely will!
Is there a browser version?
No, would have been a good idea to include one though.