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Norodix

135
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8
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1
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A member registered Sep 01, 2021 · View creator page →

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Sounds about right. There are 10 random shouts and a 1 sec cooldown. You should try screaming at your screen in sync, it enhances the experience.

Neatest thing about the house is that the floorboards, the tiles in the bathroom and the fence outside are the same shader just with different parameters. That was fun to write.

I love your textures.

Awesome puzzles, I really liked it!

Love it. I’ll make sure not to show it to my dog. Shouldn’t get any ideas.

Yes, nothing was premade, no generic assets either. I wish I had more time to populate the environment with plants and more furniture.

I really like this take on the theme.

Nice platformer! Wall jumping works better than most games I played.

Its sad that it is hard to gather an audience for a multiplayer game in a jam, because this is a very unique game. It reminded me a bit of We Were Here.

Ouija boards are definitely a very smart way to interact with the other player. Unfortunately we encountered some bugs, so we had to resort to voice chat in some cases.

So if I understand correctly, the intended way to play the game is to let the bat player talk to the ghost on voicechat, but the ghost can only communicate with the boards, right?

I really liked this game, thank you for submitting!

Very simple, very fun to play. I especially liked how the music ramped up when you started drifting. Camera motion too. It gave it a really good feel.

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Hope you like it!

https://itch.io/jam/go-godot-jam-4/rate/2069497

I could not really get anything to happen by typing words. Is this perhaps incomplete, or did I just miss a hint?

Is that pikmin red momma slug in your profile? Now I realize it looks a bit like the hydra in this pic: https://img.itch.zone/aW1hZ2UvMjA2OTQ5Ny8xMjE3NTA2MS5qcGc=/original/yx0bOg.jpg

There are some really nice visuals, I like a lot about this, but I have no idea how to play your game. Can you add some info to the itch page?

Hydra high five!

I’m glad you enjoyed it!

Buttons glowing is a nice idea, I didn’t think of that. In hindsight that is so obvious… Heads can drag the body very slowly, that can move the other heads. It is a mitigation, because it would be frustrating to not reach the button my a few mms. This way when that happens and you really try to reach for it, you can inch towards it slowly.

I fiddled a lot around with controls. The character is quite unconventional, so I did not have a lot to go on. There were many alternatives, but this one seemed the best. Do you have any suggestions what would have worked better?

Thanks for playing!

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Very cool game. Awesome level design.

This game was really made better by having less!

Very interesting game. I’m a bit torn whether cardinal directions would have been better for control. Not sure.

Air movement feels very nice when you manage to hit the correct direction!

I like how calm the cat is after destroying everything.

We haven’t got a lot of ratings yet, always happy to have more! :)

https://itch.io/jam/go-godot-jam-4/rate/2069497

Well made game. There were a few spots where you could not know if the jump would put you on a platform or you would just fall down.

Awesome game!

Really nice and rounded, that is rare for a jam game.

The cleanup mechanic really reminded me of super mario sunshine. I used to play that so much.

I really liked the ending!

I really liked the variety of the enemies.

Its funny how different they could be even though you only interacted with them with a single click.

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Hi!

Its always nice to get extra reviews! Hope you like it :)

https://itch.io/jam/go-godot-jam-4/rate/2069497

Very well done.

I could not really figure out what exactly made the bishop try to exorcise me, his appearances seemed a bit random. But it is a good choice to not make that a fail condition but a setback and an event. Makes it possible to work through your mistakes.

And by the way… Who invites a bishop to a party???

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Very nice and unique game. I really like how you gave every item its own little story. Makes it feel so real. I’m the king of person who saves even nice packaging sometimes. I’m trying to keep things only that are really worth keeping and this game captured that feeling perfectly. It reminds me a bit of life is strange. Some similar vibes going through your stuff in your room.

I’m glad you managed to submit this despite the technical difficulties. It would have been a shame to miss it.

(Not a problem, I could play it with wine, but the linux version is missing the pck file.)

This is a really nice unique idea. I like how you could tell what the sentence will be after a short while.

I see you added QUERTZ layout, that is a nice touch. Unfortunately it did not work for me :/ it still registered the key next to t as Y

You were not joking with the speedrun. I really liked the game, but I found the headbob a bit excessive.

This was awesome! My favorite game so far! Its really mind bending. The puzzles are put together really well too.

I would assume it is just palm rejection

Very nice idea! I really like the props you can pick up around the house. My only beef is that the character cannot walk sideways like in other tps games.

(Btw, that kid needs a serious grounding)

I really liked your style. Music is great too. I think this mechanic would work well as a mobile game! :)

Very nice game! I liked how this game felt fair. It always gave you options on what to do even when you got a bad roll. Really well designed in that way!

How far do you have to go to meet the chef? I thought at first 100m but I got to 123 and still no chef :D

Very nice. I really liked how there were multiple smaller games. Nice to have a narrative in a jam game as well. Most of the time there is absolutely no time for that. Including our game.

Very interesting idea! Once you get the hang of it it can be a real mind bender. I did not find what the different colors do though. Not in game not in the description.

It is great. The style and the atmosphere is awesome. As others have said, the controls are not great. My specific recommendation is to make it full TPS, do not rotate the camera when the player goes left/right. I really liked it :)

Nicely made, the effects are quite good and I like how there both a strategic and a luck aspect.

Nice idea. I like how you can make real decisions because you see in advance what the enemy will do. Good idea for an otherwise random outcome!

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Thank you! I find it very easy and satisfying to work with godot. Sometimes there are limitations but most of the time there is either a workaround or a more advanced but difficult technique that you can use. I’m currently trying to improve performace by bunching up the jenga blocks. Its much more difficult than just instancing it a 1000 times but its a significant improvement.

The idea is great and the levels are nice and clever. Nice use of the corner piece as well.

The controls are way too fast and slippery for my taste.

I encountered some bugs where the level would not change when I landed on the blue side. The tiles sometimes separate, leaving white horizontal lines everywhere for a frame or 2. Must be some setting in the engine that can fix it.

Nice game, I liked it :)