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Dicey Hops's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1743 | 2.965 | 3.077 |
Overall | #2277 | 2.940 | 3.051 |
Creativity | #2298 | 3.039 | 3.154 |
Presentation | #2736 | 2.817 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You collect pips to unlock dice faces which you roll to unlock certain abilities as the main mechanic.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
An interesting concept! I liked the idea of you having to sacrifice some abilities for health. When I got to the last room it warped me back to the 2nd room of the game, was that supposed to happen? What's at the end?
Thanks! It's supposed to warp to the first room so you can now open the door with all 6 pips. The end right now is just a to be continued we wanted there to be a boss fight at the end using your new different abilities but didn't have the time during the jam.
Quite nice controls, but abilities could be of more variety. Simply waiting for a right roll is a little bit dull.
I fell down and I think it brought me back to an earlier level with the 2 die, but I couldn't see my character. Interesting idea though.