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Orc Onslaught's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2483 | 2.958 | 2.958 |
Overall | #3089 | 2.639 | 2.639 |
Presentation | #3172 | 2.625 | 2.625 |
Enjoyment | #3370 | 2.333 | 2.333 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Tower Defence Game where the path the enemies take is decided by chance
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Could use some better balance on starting gold and unit prices or enemy spawn rate. It's basically a matter of luck, hoping that the first arrow in the path never changes, because the enemy spawning escalates too fast, and if your most protected path ever changes, you lose. All in all, a fun concept, however.
The concept is definitely the best part about this game but a lot of parts seem poorly thought out. Too often you'll find yourself with not enough money to by anything and all of the enemies going the opposite direction of your defenses. I feel like you start off with too little money and the game gets too hard too fast. With some fixing this can easily be a great game though!
Like others have said, the concept is unique and fun - but the execution is a little off. The right-click to dismiss towers didn't work for me and the game is unfairly difficult.
Interesting concept, but very hard with the small amount of money you start off with.
Love the concept. I just found it way too hard. Could not get passed wave 3. Would love to play again